Find the item. Know its effect.
Rings, trinkets and base amulets for your current run. Search names or effects, then open an item for its mechanics and verified rank values.
Item database
39 items
9 rings · 14 trinkets · 16 base amulets. Armor, weapons and class-specific legendary necklaces are outside this release. Looking for permanent gear?
- Ring
Increases the damage you deal. Higher-quality picks provide a larger initial bonus.
First-pick values for all 5 qualities - Ring
Reduces spell cooldowns, helping your abilities become ready sooner.
First-pick values for all 5 qualities - Ring
Increases maximum health. Repeated picks keep adding health, with smaller gains as the bonus grows.
First-pick values for all 5 qualities - Ring
Increases critical strike chance, making critical hits more likely.
First-pick values for all 5 qualities - Ring
Adds both maximum health and damage reduction. The card lists each bonus separately.
First-pick values for all 5 qualities - Ring
Restores a fixed amount of health each second. The card shows health points per second.
First-pick values for all 5 qualities - Ring
Increases spell area of effect, covering a wider area.
First-pick values for all 5 qualities - Ring
Makes damage-over-time effects tick faster, adding more ticks within the same duration.
First-pick values for all 5 qualities - Ring
Heals you for a percentage of the damage you deal.
First-pick values for all 5 qualities - Trinket
Increases the damage you deal through a trinket slot.
First-pick values for all 5 qualities - Trinket
Reduces spell cooldowns through a trinket slot.
First-pick values for all 5 qualities - Trinket
Increases maximum health through a trinket slot.
First-pick values for all 5 qualities - Trinket
Grants Echo: a chance for a spell to cast twice.
First-pick values for all 5 qualities - Trinket
Increases the damage dealt by critical strikes.
First-pick values for all 5 qualities - Trinket
Increases movement speed, helping you reposition and avoid enemy attacks.
First-pick values for all 5 qualities - Trinket
Increases pickup range for nearby loot.
First-pick values for all 5 qualities - Trinket
Increases experience gained during the run.
First-pick values for all 5 qualities - Trinket
Increases gold gained during the run.
First-pick values for all 5 qualities - Trinket
Increases luck, improving the chance of higher-quality upgrade choices.
First-pick values for all 5 qualities - Trinket
Restores a fixed amount of health whenever you kill an enemy.
First-pick values for all 5 qualities - Trinket
Increases Buff Power, strengthening damage, haste, shield and thorns buffs.
First-pick values for all 5 qualities - Trinket
Stores revives that return you at half health, up to two charges. Repeated picks refill its charges.
First-pick values for all 5 qualities - Trinket
Adds maximum health and damage reduction in a trinket slot.
First-pick values for all 5 qualities - Amulet
Increases damage.
Rank values I–L - Amulet
Reduces spell cooldowns.
Rank values I–L - Amulet
Increases luck and gold gained.
Rank values I–L - Amulet
Increases damage and critical strike chance.
Rank values I–L - Amulet
Increases maximum health and damage reduction.
Rank values I–L - Amulet
Restores health each second; increases maximum health and movement speed.
Rank values I–L - Amulet
Reduces cooldowns and increases movement speed.
Rank values I–L - Amulet
Heals you for a share of damage dealt and restores health on kills.
Rank values I–L - Amulet
Increases critical strike chance; critical hits add damage over time.
Rank values I–L - Amulet
Increases damage reduction and maximum health; melee attackers take damage based on the damage they deal.
Rank values I–L - Amulet
Your hits leap to additional enemies.
Rank values I–L - Amulet
Adds a target to your spells and increases damage.
Rank values I–L - Amulet
Survives a killing blow by restoring part of your health, with a cooldown; also increases maximum health and regeneration.
Rank values I–L - Amulet
Gives spells a chance to cast twice and reduces cooldowns.
Rank values I–L - Amulet
Increases critical strike chance and damage; critical hits splash damage onto nearby enemies, with a trigger-rate limit.
Rank values I–L - Amulet
Enemies you kill explode for a share of their maximum health, with a trigger-rate limit.
Rank values I–L
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Read the values in context
Amulet values use the original client’s card and rank functions, with selected Codex cards and player screenshots cross-checked. I–L is the sampled range, not a confirmed maximum rank. Your build may apply additional modifiers.
Items and Codex: how the system works