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v0.139.0 · 2026-11-02355 entries
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Warrior
Class guideYou deal 3% more damage to enemies suffering your damage-over-time effects, such as Rend and Deep Wounds.
Related skills: Rend
Full details- Full details
Reduces all damage taken by 1%.
Rend deals 15% more damage.
Related skills: Rend
Full details- Full details
Your cooldowns recover 2% faster.
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Milestone. Your critical strikes make the target bleed for 80% of the hit over 6 sec.
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Regenerate 0.6 more health per second.
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Your critical strikes deal 10% more damage.
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Increases all damage by 2.5%.
Milestone. Cleave, Mortal Strike and Execute sweep on: each hit also strikes 2 more enemies near its target for 70% of it.
Related skills: Cleave · Mortal Strike · Execute
Full detailsExecute and Mortal Strike deal 12% more damage.
Related skills: Execute · Mortal Strike
Full details- Full details
1.5% chance for any spell to strike twice.
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You deal 10% more damage to enemies below 30% health.
Capstone. You start every run with Mortal Strike; a killing blow by Mortal Strike or Execute readies it again at once, at most once a second.
Related skills: Mortal Strike · Execute
Full details- Full details
Increases your critical strike chance by 1%.
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Your shouts reach 10% farther and last longer.
Battle Shout and your other damage, haste, shield and thorns buffs are 6% stronger.
Related skills: Battle Shout
Full detailsBattle Shout's cooldown is 10% shorter.
Related skills: Battle Shout
Full detailsMilestone. Every 7th kill unleashes a free Whirlwind.
Related skills: Whirlwind
Full detailsCleave deals 10% more damage.
Related skills: Cleave
Full details- Full details
Increases all damage by 2%.
Whirlwind reaches 6% farther.
Related skills: Whirlwind
Full detailsMilestone. Whirlwind and Bloodthirst strike twice: everything they hit is struck again at once for 40% of the blow.
Related skills: Whirlwind · Bloodthirst
Full detailsBloodthirst and Whirlwind deal 6% more damage.
Related skills: Bloodthirst · Whirlwind
Full details- Full details
0.2% of all the damage you deal heals you.
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Increases your critical strike damage by 5%.
Capstone. You start every run with Whirlwind, and you never stop spinning: a free Whirlwind every 3 sec.
Related skills: Whirlwind
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Reduces all damage taken by 1.5%.
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Increases your maximum health by 3%.
Thunder Clap deals an extra 1.5% of your maximum health.
Related skills: Thunder Clap
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Regenerate 0.2% of your maximum health per second.
Shield Slam deals an extra 3.5% of your maximum health.
Related skills: Shield Slam
Full detailsMilestone. Each Shield Slam sends a shockwave from its first target: every enemy within 8 yd of it is struck for 40% of the blow and stunned.
Related skills: Shield Slam
Full detailsEnemies hit by Demoralizing Shout take 5% more damage from you and your allies for 6 sec.
Related skills: Demoralizing Shout
Full details- Full details
You deal 1% more damage for every 10% damage reduction you have.
Shield Slam deals 15% more damage and recovers faster.
Related skills: Shield Slam
Full detailsShield Slam's shield holds 4% more of your maximum health.
Related skills: Shield Slam
Full detailsMilestone. Every Shield Slam raises a shield of 10% of your maximum health, stacking up to 30% (42% with Shield Mastery), and while a shield holds, you deal 20% more damage.
Related skills: Shield Slam
Full detailsA blow that would kill you leaves you at 40% health instead, then you answer with a free Shield Slam and a shield of 10% of your maximum health. Once every 90 sec.
Related skills: Shield Slam
Full details- Full details
Damage reduction past the cap is not wasted: each 1% of it becomes 1% more damage.
Capstone. You start every run with Shield Slam, your damage reduction can reach 70% instead of 60%, and every spell you cast deals an extra 1.5% of your maximum health, and Shield Slam also strikes for 2% of its target's maximum health.
Related skills: Shield Slam
Full details
Paladin
Class guide- Full details
Increases all damage by 1.5%.
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Regenerate 0.4 more health per second.
Holy Light heals 20% more.
Related skills: Holy Light
Full detailsJudgement and Exorcism deal 6% more damage.
Related skills: Judgement · Exorcism
Full detailsMilestone. You start every run with Holy Shock, and each of its bolts leaps to 2 more enemies for 40% of it.
Related skills: Holy Shock
Full details- Full details
Reduces all damage taken by 1.2%.
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Increases your critical strike chance by 1%.
Holy Shock's cooldown is 8% shorter.
Related skills: Holy Shock
Full detailsMilestone. Holy Shock's critical strikes call down a free Holy Wrath around you, at most once every 3 sec.
Related skills: Holy Shock · Holy Wrath
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Holy spells deal 2% more damage.
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Increases your maximum health by 3%.
Holy Wrath and Consecration reach 8% farther.
Related skills: Holy Wrath · Consecration
Full detailsCapstone. A Holy Wrath bursts from you on its own every 14 sec.
Related skills: Holy Wrath
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Reduces all damage taken by 1%.
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Increases your maximum health by 4%.
Every tick of Consecration deals an extra 0.25% of your maximum health.
Related skills: Consecration
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0.25% of all the damage you deal heals you.
Hammer of Justice deals an extra 3% of your maximum health.
Related skills: Hammer of Justice
Full detailsMilestone. Every Hammer of Justice that lands hallows the ground beneath you: a free Consecration, at most once every 4 sec.
Related skills: Hammer of Justice · Consecration
Full detailsEnemies burning in your Consecration take 4% more damage from you for 3 sec.
Related skills: Consecration
Full details- Full details
Every spell you cast deals an extra 0.4% of your maximum health.
Hammer of Justice deals 15% more damage and recovers faster.
Related skills: Hammer of Justice
Full detailsConsecration's shield holds 3% more of your maximum health.
Related skills: Consecration
Full detailsMilestone. You start every run with Hammer of Justice. Every Consecration raises a shield of 8% of your maximum health, stacking up to 30% (39% with Blessed Life), and while a shield holds, you deal 20% more damage.
Related skills: Hammer of Justice · Consecration
Full detailsA blow that would kill you leaves you at 30% health instead, wrapped in a free Divine Shield and a free Consecration. Once every 90 sec.
Related skills: Divine Shield · Consecration
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While a shield holds, you deal 5% more damage.
Capstone. Your maximum health is 15% higher, every spell you cast deals an extra 1% of your maximum health, Hammer of Justice also strikes for 1.5% of its target's maximum health, and a shield that breaks bursts in holy light: half of what it absorbed, up to half the most it held, strikes every enemy within 10 yd.
Related skills: Hammer of Justice
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Increases all damage by 1%.
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Your cooldowns recover 1.5% faster.
Judgement's cooldown is 12% shorter.
Related skills: Judgement
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Reduces all damage taken by 1%.
Milestone. You start every run with Judgement, and every Judgement also strikes 2 more enemies near its target for 60% of it.
Related skills: Judgement
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Increases your movement speed by 4%.
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Increases your critical strike chance by 1.5%.
Hammer of Wrath has a 10% chance to strike its target again.
Related skills: Hammer of Wrath
Full detailsMilestone. Your critical strikes have a 15% chance to hurl a free Exorcism, at most once a second.
Related skills: Exorcism
Full details- Full details
Holy spells deal 3% more damage.
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10% of the damage enemies deal you in melee is dealt back to them.
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Increases your critical strike damage by 4%.
Capstone. You start every run with Exorcism, and every Exorcism bursts on its target, striking every enemy within 5 yd for 20% of it.
Related skills: Exorcism
Full details
Hunter
Class guide- Full details
Your cooldowns recover 1.5% faster.
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Increases your maximum health by 3%.
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Reduces all damage taken by 1%.
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Increases your movement speed by 4%.
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Milestone. A wolf fights at your side, biting what you shoot.
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Your pets deal 20% more damage.
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Increases your and your pets' critical strike chance by 1%.
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Regenerate 0.8 more health per second.
Milestone. Your pets' bites have a 75% chance to fire a free Multi-Shot.
Related skills: Multi-Shot
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Your pets deal 20% more damage.
Auto Shot and Multi-Shot deal 6% more damage.
Related skills: Auto Shot · Multi-Shot
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Increases all damage by 3%.
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Capstone. A raptor joins your wolf, and your pets' bites tear through 2 more enemies nearby for 100% of the bite.
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Increases your critical strike chance by 1%.
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Your cooldowns recover 1.5% faster.
Arcane Shot's cooldown is 6% shorter.
Related skills: Arcane Shot
Full detailsSerpent Sting deals 8% more damage.
Related skills: Serpent Sting
Full detailsMilestone. Auto Shot pierces: every arrow also strikes 1 enemy beyond its target for 80% of it.
Related skills: Auto Shot
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Increases your critical strike damage by 6%.
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Increases all damage by 1.5%.
Multi-Shot fires at 1 more targets.
Related skills: Multi-Shot
Full detailsMilestone. Every 6th shot you fire is followed by a free Aimed Shot.
Related skills: Aimed Shot
Full detailsMulti-Shot and Volley deal 8% more damage.
Related skills: Multi-Shot · Volley
Full details- Full details
You deal 5% more damage to elites and bosses.
Concussive Shot and Aimed Shot cooldowns are 7% shorter.
Related skills: Concussive Shot · Aimed Shot
Full detailsCapstone. You start every run with Aimed Shot; its cooldown is 15% shorter and a killing blow readies it again, at most every 2 sec.
Related skills: Aimed Shot
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You deal 3% more damage to elites and bosses.
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Reduces all damage taken by 1%.
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Your traps cover 10% more ground.
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Increases your maximum health by 2%.
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Milestone. Your traps hold what they hit: every hit of a trap has a 50% chance to root the enemy for 2 sec.
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Increases your critical strike chance by 1.2%.
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Your traps' cooldowns are 8% shorter.
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Increases your movement speed by 3%.
Milestone. Enemies killed by your Auto Shot or Multi-Shot explode for 20% of their maximum health on everything within 6 yd.
Related skills: Auto Shot · Multi-Shot
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Fire spells deal 8% more damage.
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Increases all damage by 2%.
When an enemy strikes you in melee, 15% chance to set off a free Explosive Trap.
Related skills: Explosive Trap
Full detailsCapstone. You start every run with Frost Trap, and an Explosive Trap sets itself at your feet every 5 sec.
Related skills: Frost Trap · Explosive Trap
Full details
Rogue
Class guideEviscerate deals 8% more damage.
Related skills: Eviscerate
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Increases your critical strike chance by 1%.
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You deal 10% more damage to enemies below 30% health.
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You deal 4% more damage to elites and bosses.
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Milestone. Your strikes poison: every swing and every strike adds Deadly Poison, 40% of the hit over 6 sec.
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Increases your critical strike damage by 8%.
Rupture deals 10% more damage.
Related skills: Rupture
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Your damage-over-time effects deal 10% more damage.
Milestone. Sinister Strike and Backstab strike with both blades: everything they hit is struck again at once for 50% of the blow.
Related skills: Sinister Strike · Backstab
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3% chance for any spell to strike twice.
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Regenerate 0.6 more health per second.
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Increases all damage by 4%.
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Capstone. Enemies that die poisoned or bleeding burst in a toxic cloud for 15% of their maximum health on everything within 7 yd.
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Increases your critical strike chance by 1%.
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Reduces all damage taken by 1%.
Sinister Strike deals 10% more damage.
Related skills: Sinister Strike
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Your cooldowns recover 1.5% faster.
Milestone. Sinister Strike and Eviscerate fly on: each hit also strikes 2 more enemies near its target for 25% of it.
Related skills: Sinister Strike · Eviscerate
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Increases all damage by 2%.
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1.2% chance for any spell to strike twice.
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Increases all damage by 3%.
Milestone. Every 20th kill floods you with adrenaline: a free Adrenaline Rush, your cooldowns 60% faster for 11 sec.
Related skills: Adrenaline Rush
Full detailsSinister Strike and Eviscerate deal 4% more damage.
Related skills: Sinister Strike · Eviscerate
Full detailsSlice and Dice and Adrenaline Rush last 15% longer.
Related skills: Slice and Dice · Adrenaline Rush
Full detailsWhen an enemy strikes you in melee, 12% chance to answer with a free Ghostly Strike.
Related skills: Ghostly Strike
Full detailsCapstone. Sinister Strike strikes 1 more enemy, and you strike on your own: a free Sinister Strike every 3 sec.
Related skills: Sinister Strike
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Increases your movement speed by 1.5%.
Backstab deals 5% more damage.
Related skills: Backstab
Full details- Full details
Reduces all damage taken by 1.2%.
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Increases your luck by 6%.
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Milestone. A blow that would kill you leaves you at 25% health instead, and you fade into the shadows: nothing can touch you for 3 sec. Once every 2.5 min.
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Increases your critical strike damage by 8%.
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Your damage-over-time effects deal 6% more damage.
Kidney Shot and Gouge cooldowns are 8% shorter.
Related skills: Kidney Shot · Gouge
Full detailsMilestone. A free Gouge stuns the enemies around you every 6 sec.
Related skills: Gouge
Full details- Full details
You deal 8% more damage to stunned, rooted, slowed or fleeing enemies.
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Increases all damage by 2%.
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Increases your maximum health by 4%.
Capstone. You start every run with Backstab instead of Sinister Strike, and Backstab and Eviscerate splash 20% of their damage onto every enemy within 5 yd of their target.
Related skills: Backstab · Sinister Strike · Eviscerate
Full details
Priest
Class guide- Full details
Reduces all damage taken by 0.8%.
Smite deals 4% more damage.
Related skills: Smite
Full detailsPower Word: Shield absorbs 20% more.
Related skills: Power Word: Shield
Full details- Full details
Increases your maximum health by 1.5%.
Milestone. You start every run with Power Word: Shield, and a shield on you that breaks bursts in holy light: 10% of what it absorbed strikes every enemy within 10 yd.
Related skills: Power Word: Shield
Full details- Full details
Your cooldowns recover 1.5% faster.
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Regenerate 0.4 more health per second.
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Increases all damage by 2%.
Milestone. A broken Power Word: Shield is raised again at once, at most once every 15 sec.
Related skills: Power Word: Shield
Full details- Full details
Increases your critical strike chance by 0.8%.
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Increases your luck by 8%.
Power Word: Shield's cooldown is 10% shorter.
Related skills: Power Word: Shield
Full detailsCapstone. You strike out on your own: a free Penance about every 3 sec, three bolts of holy light at the nearest enemies.
Related skills: Penance
Full details- Full details
Increases your critical strike chance by 0.8%.
Renew heals 10% more.
Related skills: Renew
Full detailsSmite and Holy Fire cooldowns are 3% shorter.
Related skills: Smite · Holy Fire
Full detailsHoly Nova reaches 10% farther.
Related skills: Holy Nova
Full detailsMilestone. A Holy Nova bursts from you on its own every 24 sec.
Related skills: Holy Nova
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Your Holy critical strikes heal you for 0.2% of your maximum health, at most once a second.
Smite and Holy Fire deal 5% more damage.
Related skills: Smite · Holy Fire
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Increases all damage by 1.5%.
Milestone. Smite and Holy Fire critical strikes set their target alight for 30% of the hit over 6 sec.
Related skills: Smite · Holy Fire
Full details- Full details
Your heals and shields are 12% stronger.
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Increases your maximum health by 2%.
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Holy spells deal 2% more damage.
Capstone. Smite strikes 1 more enemy, and every Smite cast that critically strikes sets off a free Holy Nova.
Related skills: Smite · Holy Nova
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Every kill heals you for 0.5 health.
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Your Shadow spells have a 2% chance to stun what they hit for 1.5 sec.
Shadow Word: Pain lasts 15% longer.
Related skills: Shadow Word: Pain
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Increases your critical strike chance by 1%.
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Milestone. Your Shadow spells also strike what they hit for 0.5% of its maximum health.
Mind Blast's cooldown is 6% shorter.
Related skills: Mind Blast
Full details- Full details
Shadow spells deal 2% more damage.
Psychic Scream's cooldown is 12% shorter.
Related skills: Psychic Scream
Full detailsMilestone. You start every run with Shadow Word: Pain instead of Smite, and its ticks have a 4% chance to loose a shadowy apparition: a free Mind Blast, at most twice a second.
Related skills: Shadow Word: Pain · Smite · Mind Blast
Full detailsMind Flay reaches 10% farther.
Related skills: Mind Flay
Full details- Full details
Your damage-over-time effects deal 6% more damage.
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0.5% of all the damage you deal heals you.
Capstone. You take on Shadowform for the whole run, and when an enemy dies with Shadow Word: Pain on it, it bursts for 4% of its maximum health on everything within 6 yd and the pain jumps to the enemy nearest it.
Related skills: Shadow Word: Pain
Full details
Shaman
Class guide- Full details
Your cooldowns recover 1.5% faster.
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Increases all damage by 4%.
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Reduces all damage taken by 2%.
Fire Nova, Magma Totem and Flame Shock deal 10% more damage.
Related skills: Fire Nova · Magma Totem · Flame Shock
Full detailsMilestone. Lightning Bolt and Chain Lightning have a 40% chance to strike again for free.
Related skills: Lightning Bolt · Chain Lightning
Full details- Full details
Your shocks' cooldowns are 6% shorter.
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Increases your critical strike chance by 2%.
Searing and Magma Totem cooldowns are 10% shorter.
Related skills: Magma Totem
Full detailsMilestone. Chain Lightning jumps to 3 more enemies and loses nothing with each jump.
Related skills: Chain Lightning
Full details- Full details
Nature spells deal 7% more damage.
Chain Lightning jumps 20% farther.
Related skills: Chain Lightning
Full details- Full details
Increases your critical strike damage by 12%.
Capstone. You start every run with Chain Lightning, and a second Chain Lightning casts itself every 3 sec.
Related skills: Chain Lightning
Full detailsRockbiter and Stormstrike gain +1.5% critical chance.
Related skills: Stormstrike
Full detailsWhile Lightning Shield is active, you take 3% less damage.
Related skills: Lightning Shield
Full details- Full details
Your Shocks strike 1 additional nearby enemies for 35% damage.
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Your next different Shock within 6 sec deals +4% damage.
Milestone. Start each run with Rockbiter Weapon instead of Lightning Bolt.
Related skills: Rockbiter Weapon · Lightning Bolt
Full detailsRockbiter and Stormstrike have a 10% chance to strike two additional times.
Related skills: Stormstrike
Full detailsRockbiter Weapon has a 5% chance to cast a free Fire Nova, dealing 10% increased damage.
Related skills: Rockbiter Weapon · Fire Nova
Full detailsStormstrike has a 10% chance to cast a free Frost Shock against up to 3 enemies.
Related skills: Stormstrike · Frost Shock
Full detailsMilestone. Rockbiter Weapon and Stormstrike cause enemies they hit to take 10% increased Fire and Nature damage for 4 sec.
Related skills: Rockbiter Weapon · Stormstrike
Full detailsEvery 8 Stormstrikes casts a free Healing Wave at 50% effectiveness.
Related skills: Healing Wave
Full detailsMelee critical strikes make Rockbiter and Stormstrike cooldowns recover 6% faster for 4 sec.
Related skills: Stormstrike
Full detailsStormstrike hits 1 additional nearby enemies.
Related skills: Stormstrike
Full detailsCapstone. All Enhancement Shaman procs have a 5% chance to trigger one additional time. 1% of all the damage you deal heals you. You start every run with Stormstrike.
Related skills: Stormstrike
Full detailsHealing Wave's cooldown is 6% shorter.
Related skills: Healing Wave
Full details- Full details
Regenerate 0.4 more health per second.
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Your totems' cooldowns are 3% shorter.
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Increases your critical strike chance by 1.2%.
Milestone. You start every run with Searing Totem, and every totem you set down sets a second one beside it.
Related skills: Searing Totem
Full details- Full details
Your totems deal 6% more damage.
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Increases all damage by 2%.
Healing Wave heals 15% more.
Related skills: Healing Wave
Full details- Full details
Milestone. A blow that would kill you leaves you at 50% health instead, once every 2 min.
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Increases your maximum health by 2%.
Magma Totem reaches 10% farther and Searing Totem fires at more targets.
Related skills: Magma Totem · Searing Totem
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Reduces all damage taken by 1.2%.
Capstone. You start every run with Magma Totem, and a second Searing Totem drops on its own every 14 sec.
Related skills: Magma Totem · Searing Totem
Full details
Mage
Class guide- Full details
Arcane spells deal 5% more damage.
- Full details
Increases your luck by 8%.
Arcane Explosion reaches 12% farther.
Related skills: Arcane Explosion
Full details- Full details
Increases your maximum health by 4%.
Milestone. Clearcasting: every spell you cast has a 30% chance to set off a free Arcane Explosion.
Related skills: Arcane Explosion
Full details- Full details
Regenerate 0.6 more health per second.
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Your cooldowns recover 2.5% faster.
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Increases your movement speed by 3%.
Milestone. Arcane Missiles fires 2 more missiles, and each missile leaps on to another enemy for its full damage.
Related skills: Arcane Missiles
Full details- Full details
Increases all damage and your critical strike chance by 2%.
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Reduces all damage taken by 2.5%.
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2.5% chance for any spell to strike twice.
Capstone. You start every run with Arcane Missiles instead of Fireball, and your spells strike twice 20% more often. Your echoes cascade: a spell that strikes twice rolls again to strike once more, up to 3 more times in a row.
Related skills: Arcane Missiles · Fireball
Full detailsFireball's cooldown is 4% shorter.
Related skills: Fireball
Full details- Full details
Your Fire spells have a 2% chance to stun what they hit for 1 sec.
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Fire spells cover 6% more ground.
Flamestrike and Blast Wave deal 6% more damage.
Related skills: Flamestrike · Blast Wave
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Milestone. Your Fire critical strikes ignite the target for 80% of the hit over 4 sec.
Fire Blast deals 12% more damage.
Related skills: Fire Blast
Full details- Full details
Increases your critical strike damage by 8%.
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Increases your critical strike chance by 1.5%.
Milestone. Every fourth Fire critical strike casts a free Pyroblast, at most twice a second.
Related skills: Pyroblast
Full details- Full details
Fire spells deal 4% more damage.
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Increases your maximum health by 3%.
Blast Wave and Pyroblast cooldowns are 8% shorter.
Related skills: Blast Wave · Pyroblast
Full detailsCapstone. You start every run with Pyroblast, and enemies killed by your Fire spells explode for 25% of their maximum health on everything within 6 yd, at most 3 a second.
Related skills: Pyroblast
Full details- Full details
Reduces all damage taken by 1%.
Frostbolt's cooldown is 4% shorter.
Related skills: Frostbolt
Full details- Full details
Increases all damage by 2%.
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Increases your critical strike damage by 6%.
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Milestone. Your Frost spells have a 40% chance to freeze what they hit in place for 1.5 sec.
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Frost spells deal 5% more damage.
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You deal 5% more damage to frozen, stunned, slowed or fleeing enemies.
Frost Nova, Cone of Cold and Blizzard reach 10% farther.
Related skills: Frost Nova · Cone of Cold · Blizzard
Full detailsMilestone. Frostbolt splinters on impact: 100% of its damage to every enemy within 5 yd of its target.
Related skills: Frostbolt
Full details- Full details
Your cooldowns recover 2.5% faster.
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Increases your maximum health by 3%.
Ice Barrier absorbs 20% more.
Related skills: Ice Barrier
Full detailsCapstone. You start every run with Frostbolt instead of Fireball. A Water Elemental fights at your side, hurling Frostbolts, and a free Frost Nova bursts from you every 8 sec.
Related skills: Frostbolt · Fireball · Frost Nova
Full details
Warlock
Class guide- Full details
Increases your luck by 5%.
- Full details
Your damage-over-time effects deal 4% more damage.
Curse of Agony deals 5% more damage.
Related skills: Curse of Agony
Full detailsDrain Life deals 8% more damage.
Related skills: Drain Life
Full detailsMilestone. Your Shadow Bolts carry the night: each one that lands corrupts its target for 40% of the bolt over 12 sec, and every tick of Corruption has a 2% chance to fire a free Shadow Bolt, at most twice a second.
Related skills: Corruption · Shadow Bolt
Full detailsDeath Coil instantly deals 5% of your Drain Life's remaining damage on its target, without consuming it.
Related skills: Death Coil · Drain Life
Full details- Full details
Your damage-over-time spells take 1 more target.
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Shadow spells deal 3% more damage.
Milestone. When an enemy dies with Corruption or Curse of Agony on it, each jumps to the enemy nearest it.
Related skills: Corruption · Curse of Agony
Full detailsCurse of Agony's cooldown is 8% shorter.
Related skills: Curse of Agony
Full details- Full details
Every tick of your damage-over-time effects heals you for 1% of it.
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Your damage-over-time effects last 6% longer.
Capstone. You start every run with Corruption, and enemies that die afflicted by your damage-over-time effects burst for 3% of their maximum health on everything within 6 yd.
Related skills: Corruption
Full detailsAn Imp fights at your side for good, its Firebolts 4% stronger. Each one also strikes every enemy burning with your Immolate.
Supremacy: your Infernal's Hellfire deals 1% more damage.
Related skills: Immolate · Hellfire
Full details- Full details
Increases your maximum health by 4%.
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Reduces all damage taken by 2.5%.
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Your demons deal 5% more damage.
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Milestone. Permanently summons a Felhunter. Its bites hit 2 enemies, prioritizing bosses and elites, and deal 0.5% more damage per 1% missing enemy health.
Consume Magic: Consumes 10% of your highest-ranked DoT's remaining duration, dealing 150% of the consumed damage.
Rules out Soul Link.
Supremacy: your Doomguard deals 2% more damage to bosses and elites.
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Milestone. Permanently summons a Voidwalker that hits 2 enemies. Gains 3% damage per 1% Damage Reduction and 2% per 1% bonus max health.
Your Voidwalkers shield you for 5% of their damage, up to 10% of your max health.
Rules out Soul Devourer.
Supremacy: gain 1% damage reduction.
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Your demons' attacks have a 5% chance to Echo for full damage. This is their only Echo source.
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Increases all damage and your demons' critical strike chance by 3%.
Milestone. Every 4 sec, summon 3 random lesser demons for 12–16 sec (max 12).
Succubi stun Corrupted enemies. Their kills trigger a Death Coil at 50% damage.
Supremacy: every 12 sec, your greater demons empower their next attack for +50% damage.
Related skills: Death Coil
Full details- Full details
Your Infernal and Doomguard become permanent. You can no longer summon lesser demons. Maximum one of each.
Your damaging spells have a 5% chance to summon an Infernal for 15 sec (max 1). Its Meteor stuns enemies on impact, and it burns nearby enemies with Hellfire at 100% effectiveness.
Related skills: Hellfire
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Your damaging spells have a 5% chance to summon a Doomguard for 15 sec (max 1). Its Shadow Bolts hit 2 enemies and inherit your upgrades.
Doom Bringer: Consecutive hits on the same boss or elite deal 20% more damage, up to 60%.
Capstone. Summons a Dread Lord for 20 sec every 30 sec, reduced by CDR (min 13 sec). Up to 2 active.
Felseeker inherits your Searing Pain upgrades and deals 25% more damage to its primary target. It hits up to 6 enemies.
Exclusive with Butcher.
Related skills: Searing Pain
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Capstone. Summons a Felguard for 20 sec every 30 sec, reduced by CDR (min 13 sec). Up to 2 active.
Cleaves up to 10 enemies within 15 yd. Every third swing deals double damage. Deals 50% more damage below 30% enemy health.
Exclusive with Pact of the Nathrezim.
Shadow Bolt deals 5% more damage.
Related skills: Shadow Bolt
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Your cooldowns recover 1.5% faster.
Soulfire deals 4% more damage.
Related skills: Soulfire
Full detailsYour Hellfire deals 5% more damage. Each pulse has a 3% chance to slow each enemy it burns by 40% for 3 sec.
Related skills: Hellfire
Full detailsMilestone. Shadow Bolt splits: every bolt that lands forks to 2 more enemies for 15% of it.
Related skills: Shadow Bolt
Full detailsSearing Pain and Immolate deal 8% more damage.
Related skills: Searing Pain · Immolate
Full detailsRain of Fire and Hellfire reach 8% farther.
Related skills: Rain of Fire · Hellfire
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Increases your critical strike chance by 1%.
Milestone. Start every run with Immolate. Shadow Bolt and Searing Pain make Immolated enemies explode for 15% of the hit's damage within 6 yd.
Related skills: Immolate · Shadow Bolt · Searing Pain
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Fire spells deal 3% more damage.
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Increases your critical strike damage by 8%.
Shadow Bolt and Immolate cooldowns are 7% shorter.
Related skills: Shadow Bolt · Immolate
Full detailsCapstone. A second Rain of Fire falls on its own every 13 sec, and its burning ground slows what it touches.
Related skills: Rain of Fire
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Druid
Class guideWrath's cooldown is 4% shorter.
Related skills: Wrath
Full detailsWhen an enemy strikes you in melee, 6% chance to cast a free Entangling Roots.
Related skills: Entangling Roots
Full detailsMoonfire deals 8% more damage.
Related skills: Moonfire
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Increases all damage by 2.5%.
Milestone. Every spell you cast has an 18% chance to call down a free Starfire.
Related skills: Starfire
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Increases your critical strike damage by 8%.
Starfire's cooldown is 8% shorter.
Related skills: Starfire
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Your cooldowns recover 3% faster.
Milestone. Stars fall around you: a free Starfire every 4 sec.
Related skills: Starfire
Full detailsHurricane reaches 10% farther.
Related skills: Hurricane
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Arcane and Nature spells deal 3% more damage.
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Increases your critical strike chance by 2%.
Capstone. Two treants fight at your side, and you start every run with Moonfire.
Related skills: Moonfire
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Swipe and Shred deal 10% more damage.
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Regenerate 0.15% of your maximum health per second.
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Increases your maximum health by 5%.
When an enemy strikes you in melee, 10% chance to answer with a free Swipe.
Related skills: Swipe
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Milestone. Your hide thickens: 20% more maximum health and 8% less damage taken. You start every run with Swipe and Shred, and everything they hit bleeds for 100% of the blow over 6 sec.
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Increases your critical strike chance by 1.5%.
Swipe's cooldown is 10% shorter.
Related skills: Swipe
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Reduces all damage taken by 2.5%.
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Milestone. Your critical strikes rip the target open: it bleeds for 100% of the hit over 6 sec.
Shred deals 15% more damage.
Related skills: Shred
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Increases all damage by 3.5%.
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0.5% of all the damage you deal heals you.
Capstone. You fight in Dire Bear Form: 25% more maximum health and 10% less damage taken. A free Swipe tears around you every 3 sec, and every enemy Swipe hits heals you for 0.3% of your maximum health. You start every run with Shred instead of Wrath. You can't also learn Cat Form.
Related skills: Swipe · Shred · Wrath
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Capstone. You fight in Cat Form: 10% more damage, 10% more critical strike chance and 15% faster movement, and Shred's cooldown is 20% shorter. You start every run with Shred instead of Wrath. You can't also learn Dire Bear Form.
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Increases your maximum health by 2%.
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Regenerate 0.6 more health per second.
Regrowth and Rejuvenation heal 8% more.
Related skills: Regrowth · Rejuvenation
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Your cooldowns recover 2% faster.
Milestone. Falling below 40% health makes a free Regrowth bloom on you, once every 8 sec.
Related skills: Regrowth
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Regenerate 0.6 more health per second.
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Increases all damage by 3.5%.
Rejuvenation's cooldown is 8% shorter.
Related skills: Rejuvenation
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Milestone. Every heal you cast also strikes every enemy within 12 yd for 300% of the healing as Nature damage.
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Your heals and shields are 8% stronger.
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Reduces all damage taken by 1.5%.
Insect Swarm and Moonfire deal 8% more damage.
Related skills: Insect Swarm · Moonfire
Full detailsCapstone. Healing beyond your maximum health becomes a shield, up to 20% of it, and a free Rejuvenation blooms on you every 6 sec.
Related skills: Rejuvenation
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