The game describes the Druid as: “Moon, storm and growth. Roots, hurricanes and the steadiest self-healing.” It fights at range, starts every run with Wrath, and has the fifth highest base health of the nine classes at 205.
Druid at a glance
| Base health | 205 (fifth highest of nine) |
|---|---|
| Fights | At range |
| Starting spell | Wrath |
| Spell pool | 12 spells |
| Talent trees | Balance, Feral Combat, Restoration |
| Death-save talent | None in the data |
Race changes the final number: Orc adds 10% maximum health and Tauren 15%. See the class tier list for every race trait and how the nine classes compare.
Spell pool
Level-up cards offer spells from this pool. Wrath is the one you start with.
- Wrath · starting spell
- Moonfire
- Starfire
- Hurricane
- Insect Swarm
- Entangling Roots
- Rejuvenation
- Regrowth
- Thorns
- Swipe
- Faerie Fire
- Shred
Talent trees
Talent points come from talent experience earned in runs and stay with the class. A row opens for every 5 points spent in its tree. The single-rank talents at 10, 20 and 30 points are milestones and capstones that change how your spells behave:
- Balance: 10 points · Omen of Clarity, 20 points · Starfall, 30 points · Force of Nature
- Feral Combat: 10 points · Rake, 20 points · Blood Frenzy, 30 points · Dire Bear Form, 30 points · Cat Form
- Restoration: 10 points · Swiftmend, 20 points · Tranquility, 30 points · Tree of Life
Balance
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Improved Wrath | Open | 5 | Wrath’s cooldown is 4% shorter. |
| Nature’s Grasp | Open | 3 | When an enemy strikes you in melee, X% chance to cast a free Entangling Roots. |
| Improved Moonfire | 5 pts | 5 | Moonfire deals 8% more damage. |
| Natural Weapons | 5 pts | 5 | Increases all damage by 2.5%. |
| Omen of Clarity | 10 pts | 1 | Milestone. Every spell you cast has an X% chance to call down a free Starfire. |
| Vengeance | 10 pts | 5 | Increases your critical strike damage by 8%. |
| Improved Starfire | 15 pts | 3 | Starfire’s cooldown is 8% shorter. |
| Moonglow | 15 pts | 3 | Your cooldowns recover 3% faster. |
| Starfall | 20 pts | 1 | Milestone. Stars fall around you: a free Starfire every 4 sec. |
| Gale Winds | 20 pts | 3 | Hurricane reaches 10% farther. |
| Moonfury | 25 pts | 5 | Arcane and Nature spells deal 3% more damage. |
| Nature’s Reach | 25 pts | 2 | Increases your critical strike chance by 2%. |
| Force of Nature | 30 pts | 1 | Capstone. Two treants fight at your side, and you start every run with Moonfire. |
Feral Combat
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Ferocity | Open | 5 | Swipe and Shred deal 10% more damage. |
| Feral Aggression | Open | 5 | Regenerate 0.15% of your maximum health per second. |
| Feral Instinct | 5 pts | 3 | Increases your maximum health by 5%. |
| Enrage | 5 pts | 5 | When an enemy strikes you in melee, X% chance to answer with a free Swipe. |
| Rake | 10 pts | 1 | Milestone. Your hide thickens: 20% more maximum health and 8% less damage taken. You start every run with Swipe and Shred, and everything they hit bleeds for X% of the blow over 6 sec. |
| Sharpened Claws | 10 pts | 3 | Increases your critical strike chance by 1.5%. |
| Predatory Strikes | 15 pts | 3 | Swipe’s cooldown is 10% shorter. |
| Thick Hide | 15 pts | 3 | Reduces all damage taken by 2.5%. |
| Blood Frenzy | 20 pts | 1 | Milestone. Your critical strikes rip the target open: it bleeds for X% of the hit over 6 sec. |
| Savage Fury | 20 pts | 3 | Shred deals 15% more damage. |
| Heart of the Wild | 25 pts | 5 | Increases all damage by 3.5%. |
| Primal Fury | 25 pts | 2 | 0.5% of all the damage you deal heals you. |
| Dire Bear Form | 30 pts | 1 | Capstone. You fight in Dire Bear Form: 25% more maximum health and 10% less damage taken. A free Swipe tears around you every 3 sec, and every enemy Swipe hits heals you for 0.3% of your maximum health. You start every run with Shred instead of Wrath. You can’t also learn Cat Form. |
| Cat Form | 30 pts | 1 | Capstone. You fight in Cat Form: 10% more damage, 10% more critical strike chance and 15% faster movement, and Shred’s cooldown is 20% shorter. You start every run with Shred instead of Wrath. You can’t also learn Dire Bear Form. |
Restoration
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Improved Mark of the Wild | Open | 5 | Increases your maximum health by 2%. |
| Furor | Open | 5 | Regenerate 0.6 more health per second. |
| Improved Healing Touch | 5 pts | 5 | Regrowth and Rejuvenation heal 8% more. |
| Nature’s Focus | 5 pts | 5 | Your cooldowns recover 2% faster. |
| Swiftmend | 10 pts | 1 | Milestone. Falling below 40% health makes a free Regrowth bloom on you, once every 8 sec. |
| Reflection | 10 pts | 3 | Regenerate 0.6 more health per second. |
| Tranquil Spirit | 15 pts | 5 | Increases all damage by 3.5%. |
| Improved Rejuvenation | 15 pts | 3 | Rejuvenation’s cooldown is 8% shorter. |
| Tranquility | 20 pts | 1 | Milestone. Every heal you cast also strikes every enemy within 12 yd for X% of the healing as Nature damage. |
| Gift of Nature | 20 pts | 5 | Your heals and shields are 8% stronger. |
| Improved Tranquility | 25 pts | 3 | Reduces all damage taken by 1.5%. |
| Natural Shapeshifter | 25 pts | 3 | Insect Swarm and Moonfire deal 8% more damage. |
| Tree of Life | 30 pts | 1 | Capstone. Healing beyond your maximum health becomes a shield, up to 20% of it, and a free Rejuvenation blooms on you every 6 sec. |
Staying alive as a Druid
The Druid has no talent that prevents a killing blow, so health, healing and keeping distance matter more.
Other defensive talents: Feral Aggression (Feral Combat), Primal Fury (Feral Combat), Dire Bear Form (Feral Combat), Furor (Restoration), Reflection (Restoration), Tranquility (Restoration).
Where to go next
Start in Elwynn Forest and follow the zone unlock order. Before a long session, back up your save: talent points and collected gear are stored per class.
Questions
What is the Druid’s starting spell?
Wrath. The Druid starts every run with it; other spells from its 12-spell pool appear as level-up choices.
How much health does the Druid have?
205 base health in the v0.103.1 game data, the fifth highest of the nine classes, before race, talent and equipment bonuses.
What talent trees does the Druid have?
Balance, Feral Combat, Restoration. Each tree has 13, 14, 13 talents respectively, with milestones at 10, 20 and 30 points spent.
Sources & scope
Read from the original game’s v0.103.1 (671c6f5e) WebAssembly build on 2026-10-20: the class record (health, starting spell, spell pool, colour) and the talent records (tree, row, ranks, text and stored number). Health is the class base before race, talent and equipment modifiers. A bold number in a talent is the value stored for it; we have not confirmed in a run whether the in-game tooltip shows it per rank or in total, and “X” marks a number we could not read reliably. Nothing here is a measured clear rate.


