The game describes the Druid as: “Moon, storm and growth. Roots, hurricanes and the steadiest self-healing.” It fights at range, starts every run with Wrath, and has the fifth highest base health of the nine classes at 205.

Druid at a glance

Druid class record, v0.103.1
Base health205 (fifth highest of nine)
FightsAt range
Starting spellWrath
Spell pool12 spells
Talent treesBalance, Feral Combat, Restoration
Death-save talentNone in the data

Race changes the final number: Orc adds 10% maximum health and Tauren 15%. See the class tier list for every race trait and how the nine classes compare.

Spell pool

Level-up cards offer spells from this pool. Wrath is the one you start with.

  • Wrath · starting spell
  • Moonfire
  • Starfire
  • Hurricane
  • Insect Swarm
  • Entangling Roots
  • Rejuvenation
  • Regrowth
  • Thorns
  • Swipe
  • Faerie Fire
  • Shred

Talent trees

Talent points come from talent experience earned in runs and stay with the class. A row opens for every 5 points spent in its tree. The single-rank talents at 10, 20 and 30 points are milestones and capstones that change how your spells behave:

  • Balance: 10 points · Omen of Clarity, 20 points · Starfall, 30 points · Force of Nature
  • Feral Combat: 10 points · Rake, 20 points · Blood Frenzy, 30 points · Dire Bear Form, 30 points · Cat Form
  • Restoration: 10 points · Swiftmend, 20 points · Tranquility, 30 points · Tree of Life

Balance

Druid · Balance talents in v0.103.1
TalentNeedsRanksEffect
Improved WrathOpen5Wrath’s cooldown is 4% shorter.
Nature’s GraspOpen3When an enemy strikes you in melee, X% chance to cast a free Entangling Roots.
Improved Moonfire5 pts5Moonfire deals 8% more damage.
Natural Weapons5 pts5Increases all damage by 2.5%.
Omen of Clarity10 pts1Milestone. Every spell you cast has an X% chance to call down a free Starfire.
Vengeance10 pts5Increases your critical strike damage by 8%.
Improved Starfire15 pts3Starfire’s cooldown is 8% shorter.
Moonglow15 pts3Your cooldowns recover 3% faster.
Starfall20 pts1Milestone. Stars fall around you: a free Starfire every 4 sec.
Gale Winds20 pts3Hurricane reaches 10% farther.
Moonfury25 pts5Arcane and Nature spells deal 3% more damage.
Nature’s Reach25 pts2Increases your critical strike chance by 2%.
Force of Nature30 pts1Capstone. Two treants fight at your side, and you start every run with Moonfire.

Feral Combat

Druid · Feral Combat talents in v0.103.1
TalentNeedsRanksEffect
FerocityOpen5Swipe and Shred deal 10% more damage.
Feral AggressionOpen5Regenerate 0.15% of your maximum health per second.
Feral Instinct5 pts3Increases your maximum health by 5%.
Enrage5 pts5When an enemy strikes you in melee, X% chance to answer with a free Swipe.
Rake10 pts1Milestone. Your hide thickens: 20% more maximum health and 8% less damage taken. You start every run with Swipe and Shred, and everything they hit bleeds for X% of the blow over 6 sec.
Sharpened Claws10 pts3Increases your critical strike chance by 1.5%.
Predatory Strikes15 pts3Swipe’s cooldown is 10% shorter.
Thick Hide15 pts3Reduces all damage taken by 2.5%.
Blood Frenzy20 pts1Milestone. Your critical strikes rip the target open: it bleeds for X% of the hit over 6 sec.
Savage Fury20 pts3Shred deals 15% more damage.
Heart of the Wild25 pts5Increases all damage by 3.5%.
Primal Fury25 pts20.5% of all the damage you deal heals you.
Dire Bear Form30 pts1Capstone. You fight in Dire Bear Form: 25% more maximum health and 10% less damage taken. A free Swipe tears around you every 3 sec, and every enemy Swipe hits heals you for 0.3% of your maximum health. You start every run with Shred instead of Wrath. You can’t also learn Cat Form.
Cat Form30 pts1Capstone. You fight in Cat Form: 10% more damage, 10% more critical strike chance and 15% faster movement, and Shred’s cooldown is 20% shorter. You start every run with Shred instead of Wrath. You can’t also learn Dire Bear Form.

Restoration

Druid · Restoration talents in v0.103.1
TalentNeedsRanksEffect
Improved Mark of the WildOpen5Increases your maximum health by 2%.
FurorOpen5Regenerate 0.6 more health per second.
Improved Healing Touch5 pts5Regrowth and Rejuvenation heal 8% more.
Nature’s Focus5 pts5Your cooldowns recover 2% faster.
Swiftmend10 pts1Milestone. Falling below 40% health makes a free Regrowth bloom on you, once every 8 sec.
Reflection10 pts3Regenerate 0.6 more health per second.
Tranquil Spirit15 pts5Increases all damage by 3.5%.
Improved Rejuvenation15 pts3Rejuvenation’s cooldown is 8% shorter.
Tranquility20 pts1Milestone. Every heal you cast also strikes every enemy within 12 yd for X% of the healing as Nature damage.
Gift of Nature20 pts5Your heals and shields are 8% stronger.
Improved Tranquility25 pts3Reduces all damage taken by 1.5%.
Natural Shapeshifter25 pts3Insect Swarm and Moonfire deal 8% more damage.
Tree of Life30 pts1Capstone. Healing beyond your maximum health becomes a shield, up to 20% of it, and a free Rejuvenation blooms on you every 6 sec.

Staying alive as a Druid

The Druid has no talent that prevents a killing blow, so health, healing and keeping distance matter more.

Other defensive talents: Feral Aggression (Feral Combat), Primal Fury (Feral Combat), Dire Bear Form (Feral Combat), Furor (Restoration), Reflection (Restoration), Tranquility (Restoration).

Where to go next

Start in Elwynn Forest and follow the zone unlock order. Before a long session, back up your save: talent points and collected gear are stored per class.

Questions

What is the Druid’s starting spell?

Wrath. The Druid starts every run with it; other spells from its 12-spell pool appear as level-up choices.

How much health does the Druid have?

205 base health in the v0.103.1 game data, the fifth highest of the nine classes, before race, talent and equipment bonuses.

What talent trees does the Druid have?

Balance, Feral Combat, Restoration. Each tree has 13, 14, 13 talents respectively, with milestones at 10, 20 and 30 points spent.

Sources & scope

Read from the original game’s v0.103.1 (671c6f5e) WebAssembly build on 2026-10-20: the class record (health, starting spell, spell pool, colour) and the talent records (tree, row, ranks, text and stored number). Health is the class base before race, talent and equipment modifiers. A bold number in a talent is the value stored for it; we have not confirmed in a run whether the in-game tooltip shows it per rank or in total, and “X” marks a number we could not read reliably. Nothing here is a measured clear rate.