The game describes the Hunter as: “Death from range. Arrows, traps and volleys, as long as you keep your distance.” It fights at range, starts every run with Auto Shot, and has the second highest base health of the nine classes at 240.
Hunter at a glance
| Base health | 240 (second highest of nine) |
|---|---|
| Fights | At range |
| Starting spell | Auto Shot |
| Spell pool | 11 spells |
| Talent trees | Beast Mastery, Marksmanship, Survival |
| Death-save talent | None in the data |
Race changes the final number: Orc adds 10% maximum health and Tauren 15%. See the class tier list for every race trait and how the nine classes compare.
Spell pool
Level-up cards offer spells from this pool. Auto Shot is the one you start with.
- Auto Shot · starting spell
- Arcane Shot
- Multi-Shot
- Serpent Sting
- Volley
- Explosive Trap
- Concussive Shot
- Aimed Shot
- Immolation Trap
- Frost Trap
- Hunter's Mark
Talent trees
Talent points come from talent experience earned in runs and stay with the class. A row opens for every 5 points spent in its tree. The single-rank talents at 10, 20 and 30 points are milestones and capstones that change how your spells behave:
- Beast Mastery: 10 points · Tame Beast, 20 points · Frenzy, 30 points · Bestial Wrath
- Marksmanship: 10 points · Piercing Shots, 20 points · Rapid Fire, 30 points · Kill Shot
- Survival: 10 points · Entrapment, 20 points · Explosive Ammunition, 30 points · Wyvern Sting
Beast Mastery
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Improved Aspect of the Hawk | Open | 5 | Your cooldowns recover 1.5% faster. |
| Endurance Training | Open | 5 | Increases your maximum health by 3%. |
| Improved Aspect of the Monkey | 5 pts | 5 | Reduces all damage taken by 1%. |
| Pathfinding | 5 pts | 2 | Increases your movement speed by 4%. |
| Tame Beast | 10 pts | 1 | Milestone. A wolf fights at your side, biting what you shoot. |
| Unleashed Fury | 10 pts | 5 | Your pets deal 20% more damage. |
| Ferocity | 15 pts | 5 | Increases your and your pets’ critical strike chance by 1%. |
| Spirit Bond | 15 pts | 2 | Regenerate 0.8 more health per second. |
| Frenzy | 20 pts | 1 | Milestone. Your pets’ bites have a X% chance to fire a free Multi-Shot. |
| Bestial Discipline | 20 pts | 3 | Your pets deal 20% more damage. |
| Intimidation | 25 pts | 3 | Auto Shot and Multi-Shot deal 6% more damage. |
| Ferocious Inspiration | 25 pts | 3 | Increases all damage by 3%. |
| Bestial Wrath | 30 pts | 1 | Capstone. A raptor joins your wolf, and your pets’ bites tear through 2 more enemies nearby for X% of the bite. |
Marksmanship
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Lethal Shots | Open | 5 | Increases your critical strike chance by 1%. |
| Efficiency | Open | 5 | Your cooldowns recover 1.5% faster. |
| Improved Arcane Shot | 5 pts | 5 | Arcane Shot’s cooldown is 6% shorter. |
| Improved Serpent Sting | 5 pts | 5 | Serpent Sting deals 8% more damage. |
| Piercing Shots | 10 pts | 1 | Milestone. Auto Shot pierces: every arrow also strikes 1 enemy beyond its target for X% of it. |
| Mortal Shots | 10 pts | 5 | Increases your critical strike damage by 6%. |
| Ranged Weapon Specialization | 15 pts | 5 | Increases all damage by 1.5%. |
| Improved Multi-Shot | 15 pts | 2 | Multi-Shot fires at 1 more targets. |
| Rapid Fire | 20 pts | 1 | Milestone. Every 7th shot you fire is followed by a free Aimed Shot. |
| Barrage | 20 pts | 3 | Multi-Shot and Volley deal 8% more damage. |
| Hawk Eye | 25 pts | 3 | You deal 5% more damage to elites and bosses. |
| Scatter Shot | 25 pts | 3 | Concussive Shot and Aimed Shot cooldowns are 7% shorter. |
| Kill Shot | 30 pts | 1 | Capstone. You start every run with Aimed Shot; its cooldown is 15% shorter and a killing blow readies it again, at most every 2 sec. |
Survival
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Monster Slaying | Open | 5 | You deal 3% more damage to elites and bosses. |
| Deflection | Open | 5 | Reduces all damage taken by 1%. |
| Clever Traps | 5 pts | 3 | Your traps cover 10% more ground. |
| Survivalist | 5 pts | 5 | Increases your maximum health by 2%. |
| Entrapment | 10 pts | 1 | Milestone. Your traps hold what they hit: every hit of a trap has a X% chance to root the enemy for 2 sec. |
| Savage Strikes | 10 pts | 3 | Increases your critical strike chance by 1.2%. |
| Trap Mastery | 15 pts | 3 | Your traps’ cooldowns are 8% shorter. |
| Surefooted | 15 pts | 3 | Increases your movement speed by 3%. |
| Explosive Ammunition | 20 pts | 1 | Milestone. Enemies killed by your Auto Shot or Multi-Shot explode for X% of their maximum health on everything within 6 yd. |
| Killer Instinct | 20 pts | 3 | Fire spells deal 8% more damage. |
| Lightning Reflexes | 25 pts | 5 | Increases all damage by 2%. |
| Counterattack | 25 pts | 2 | When an enemy strikes you in melee, X% chance to set off a free Explosive Trap. |
| Wyvern Sting | 30 pts | 1 | Capstone. You start every run with Frost Trap, and an Explosive Trap sets itself at your feet every 5 sec. |
Staying alive as a Hunter
The Hunter has no talent that prevents a killing blow, so health, healing and keeping distance matter more.
Other defensive talents: Spirit Bond (Beast Mastery).
Where to go next
Start in Elwynn Forest and follow the zone unlock order. Before a long session, back up your save: talent points and collected gear are stored per class.
Questions
What is the Hunter’s starting spell?
Auto Shot. The Hunter starts every run with it; other spells from its 11-spell pool appear as level-up choices.
How much health does the Hunter have?
240 base health in the v0.103.1 game data, the second highest of the nine classes, before race, talent and equipment bonuses.
What talent trees does the Hunter have?
Beast Mastery, Marksmanship, Survival. Each tree has 13, 13, 13 talents respectively, with milestones at 10, 20 and 30 points spent.
Sources & scope
Read from the original game’s v0.103.1 (671c6f5e) WebAssembly build on 2026-10-20: the class record (health, starting spell, spell pool, colour) and the talent records (tree, row, ranks, text and stored number). Health is the class base before race, talent and equipment modifiers. A bold number in a talent is the value stored for it; we have not confirmed in a run whether the in-game tooltip shows it per rank or in total, and “X” marks a number we could not read reliably. Nothing here is a measured clear rate.


