The game describes the Hunter as: “Death from range. Arrows, traps and volleys, as long as you keep your distance.” It fights at range, starts every run with Auto Shot, and has the second highest base health of the nine classes at 240.

Hunter at a glance

Hunter class record, v0.103.1
Base health240 (second highest of nine)
FightsAt range
Starting spellAuto Shot
Spell pool11 spells
Talent treesBeast Mastery, Marksmanship, Survival
Death-save talentNone in the data

Race changes the final number: Orc adds 10% maximum health and Tauren 15%. See the class tier list for every race trait and how the nine classes compare.

Spell pool

Level-up cards offer spells from this pool. Auto Shot is the one you start with.

  • Auto Shot · starting spell
  • Arcane Shot
  • Multi-Shot
  • Serpent Sting
  • Volley
  • Explosive Trap
  • Concussive Shot
  • Aimed Shot
  • Immolation Trap
  • Frost Trap
  • Hunter's Mark

Talent trees

Talent points come from talent experience earned in runs and stay with the class. A row opens for every 5 points spent in its tree. The single-rank talents at 10, 20 and 30 points are milestones and capstones that change how your spells behave:

  • Beast Mastery: 10 points · Tame Beast, 20 points · Frenzy, 30 points · Bestial Wrath
  • Marksmanship: 10 points · Piercing Shots, 20 points · Rapid Fire, 30 points · Kill Shot
  • Survival: 10 points · Entrapment, 20 points · Explosive Ammunition, 30 points · Wyvern Sting

Beast Mastery

Hunter · Beast Mastery talents in v0.103.1
TalentNeedsRanksEffect
Improved Aspect of the HawkOpen5Your cooldowns recover 1.5% faster.
Endurance TrainingOpen5Increases your maximum health by 3%.
Improved Aspect of the Monkey5 pts5Reduces all damage taken by 1%.
Pathfinding5 pts2Increases your movement speed by 4%.
Tame Beast10 pts1Milestone. A wolf fights at your side, biting what you shoot.
Unleashed Fury10 pts5Your pets deal 20% more damage.
Ferocity15 pts5Increases your and your pets’ critical strike chance by 1%.
Spirit Bond15 pts2Regenerate 0.8 more health per second.
Frenzy20 pts1Milestone. Your pets’ bites have a X% chance to fire a free Multi-Shot.
Bestial Discipline20 pts3Your pets deal 20% more damage.
Intimidation25 pts3Auto Shot and Multi-Shot deal 6% more damage.
Ferocious Inspiration25 pts3Increases all damage by 3%.
Bestial Wrath30 pts1Capstone. A raptor joins your wolf, and your pets’ bites tear through 2 more enemies nearby for X% of the bite.

Marksmanship

Hunter · Marksmanship talents in v0.103.1
TalentNeedsRanksEffect
Lethal ShotsOpen5Increases your critical strike chance by 1%.
EfficiencyOpen5Your cooldowns recover 1.5% faster.
Improved Arcane Shot5 pts5Arcane Shot’s cooldown is 6% shorter.
Improved Serpent Sting5 pts5Serpent Sting deals 8% more damage.
Piercing Shots10 pts1Milestone. Auto Shot pierces: every arrow also strikes 1 enemy beyond its target for X% of it.
Mortal Shots10 pts5Increases your critical strike damage by 6%.
Ranged Weapon Specialization15 pts5Increases all damage by 1.5%.
Improved Multi-Shot15 pts2Multi-Shot fires at 1 more targets.
Rapid Fire20 pts1Milestone. Every 7th shot you fire is followed by a free Aimed Shot.
Barrage20 pts3Multi-Shot and Volley deal 8% more damage.
Hawk Eye25 pts3You deal 5% more damage to elites and bosses.
Scatter Shot25 pts3Concussive Shot and Aimed Shot cooldowns are 7% shorter.
Kill Shot30 pts1Capstone. You start every run with Aimed Shot; its cooldown is 15% shorter and a killing blow readies it again, at most every 2 sec.

Survival

Hunter · Survival talents in v0.103.1
TalentNeedsRanksEffect
Monster SlayingOpen5You deal 3% more damage to elites and bosses.
DeflectionOpen5Reduces all damage taken by 1%.
Clever Traps5 pts3Your traps cover 10% more ground.
Survivalist5 pts5Increases your maximum health by 2%.
Entrapment10 pts1Milestone. Your traps hold what they hit: every hit of a trap has a X% chance to root the enemy for 2 sec.
Savage Strikes10 pts3Increases your critical strike chance by 1.2%.
Trap Mastery15 pts3Your traps’ cooldowns are 8% shorter.
Surefooted15 pts3Increases your movement speed by 3%.
Explosive Ammunition20 pts1Milestone. Enemies killed by your Auto Shot or Multi-Shot explode for X% of their maximum health on everything within 6 yd.
Killer Instinct20 pts3Fire spells deal 8% more damage.
Lightning Reflexes25 pts5Increases all damage by 2%.
Counterattack25 pts2When an enemy strikes you in melee, X% chance to set off a free Explosive Trap.
Wyvern Sting30 pts1Capstone. You start every run with Frost Trap, and an Explosive Trap sets itself at your feet every 5 sec.

Staying alive as a Hunter

The Hunter has no talent that prevents a killing blow, so health, healing and keeping distance matter more.

Other defensive talents: Spirit Bond (Beast Mastery).

Where to go next

Start in Elwynn Forest and follow the zone unlock order. Before a long session, back up your save: talent points and collected gear are stored per class.

Questions

What is the Hunter’s starting spell?

Auto Shot. The Hunter starts every run with it; other spells from its 11-spell pool appear as level-up choices.

How much health does the Hunter have?

240 base health in the v0.103.1 game data, the second highest of the nine classes, before race, talent and equipment bonuses.

What talent trees does the Hunter have?

Beast Mastery, Marksmanship, Survival. Each tree has 13, 13, 13 talents respectively, with milestones at 10, 20 and 30 points spent.

Sources & scope

Read from the original game’s v0.103.1 (671c6f5e) WebAssembly build on 2026-10-20: the class record (health, starting spell, spell pool, colour) and the talent records (tree, row, ranks, text and stored number). Health is the class base before race, talent and equipment modifiers. A bold number in a talent is the value stored for it; we have not confirmed in a run whether the in-game tooltip shows it per rank or in total, and “X” marks a number we could not read reliably. Nothing here is a measured clear rate.