The game describes the Rogue as: “Fast, fragile and lethal. The quickest hero, with crits that delete elites.” It fights in melee, starts every run with Sinister Strike, and has the seventh highest base health of the nine classes at 190.

Rogue at a glance

Rogue class record, v0.103.1
Base health190 (seventh highest of nine)
FightsIn melee
Starting spellSinister Strike
Spell pool11 spells
Talent treesAssassination, Combat, Subtlety
Death-save talentCheat Death (Subtlety)

Race changes the final number: Orc adds 10% maximum health and Tauren 15%. See the class tier list for every race trait and how the nine classes compare.

Spell pool

Level-up cards offer spells from this pool. Sinister Strike is the one you start with.

  • Sinister Strike · starting spell
  • Eviscerate
  • Blade Flurry
  • Rupture
  • Kidney Shot
  • Gouge
  • Ghostly Strike
  • Adrenaline Rush
  • Backstab
  • Slice and Dice
  • Seal Fate

Talent trees

Talent points come from talent experience earned in runs and stay with the class. A row opens for every 5 points spent in its tree. The single-rank talents at 10, 20 and 30 points are milestones and capstones that change how your spells behave:

  • Assassination: 10 points · Deadly Poison, 20 points · Mutilate, 30 points · Toxic Bloom
  • Combat: 10 points · Blade Flurry, 20 points · Adrenaline Rush, 30 points · Killing Spree
  • Subtlety: 10 points · Cheat Death, 20 points · Preparation, 30 points · Shadow Dance

Assassination

Rogue · Assassination talents in v0.103.1
TalentNeedsRanksEffect
Improved EviscerateOpen5Eviscerate deals 8% more damage.
MaliceOpen5Increases your critical strike chance by 1%.
Ruthlessness5 pts3You deal 10% more damage to enemies below 30% health.
Murder5 pts5You deal 4% more damage to elites and bosses.
Deadly Poison10 pts1Milestone. Your strikes poison: every swing and every strike adds Deadly Poison, X% of the hit over 6 sec.
Lethality10 pts5Increases your critical strike damage by 8%.
Improved Poisons15 pts5Rupture deals 10% more damage.
Vile Poisons15 pts5Your damage-over-time effects deal 10% more damage.
Mutilate20 pts1Milestone. Sinister Strike and Backstab strike with both blades: everything they hit is struck again at once for 50% of the blow.
Seal Fate20 pts33% chance for any spell to strike twice.
Vigor25 pts3Regenerate 0.6 more health per second.
Remorseless Attacks25 pts3Increases all damage by 4%.
Toxic Bloom30 pts1Capstone. Enemies that die poisoned or bleeding burst in a toxic cloud for X% of their maximum health on everything within 7 yd.

Combat

Rogue · Combat talents in v0.103.1
TalentNeedsRanksEffect
PrecisionOpen5Increases your critical strike chance by 1%.
Lightning ReflexesOpen5Reduces all damage taken by 1%.
Improved Sinister Strike5 pts3Sinister Strike deals 10% more damage.
Endurance5 pts5Your cooldowns recover 1.5% faster.
Blade Flurry10 pts1Milestone. Sinister Strike and Eviscerate fly on: each hit also strikes 2 more enemies near its target for X% of it.
Dual Wield Specialization10 pts5Increases all damage by 2%.
Sword Specialization15 pts51.2% chance for any spell to strike twice.
Weapon Expertise15 pts3Increases all damage by 3%.
Adrenaline Rush20 pts1Milestone. Every 6th kill floods you with adrenaline: a free Adrenaline Rush, your cooldowns 60% faster for 11 sec.
Aggression20 pts3Sinister Strike and Eviscerate deal 4% more damage.
Improved Slice and Dice25 pts3Slice and Dice and Adrenaline Rush last 15% longer.
Riposte25 pts2When an enemy strikes you in melee, X% chance to answer with a free Ghostly Strike.
Killing Spree30 pts1Capstone. Sinister Strike strikes 1 more enemy, and you strike on your own: a free Sinister Strike every 3 sec.

Subtlety

Rogue · Subtlety talents in v0.103.1
TalentNeedsRanksEffect
Master of DeceptionOpen5Increases your movement speed by 1.5%.
OpportunityOpen5Backstab deals 5% more damage.
Elusiveness5 pts3Reduces all damage taken by 1.2%.
Initiative5 pts5Increases your luck by 6%.
Cheat Death10 pts1Milestone. A blow that would kill you leaves you at 25% health instead, and you fade into the shadows: nothing can touch you for 3 sec. Once every 2.5 min.
Improved Ambush10 pts3Increases your critical strike damage by 8%.
Serrated Blades15 pts3Your damage-over-time effects deal 6% more damage.
Setup15 pts3Kidney Shot and Gouge cooldowns are 8% shorter.
Preparation20 pts1Milestone. A free Gouge stuns the enemies around you every 6 sec.
Dirty Deeds20 pts3You deal 8% more damage to stunned, rooted, slowed or fleeing enemies.
Deadliness25 pts5Increases all damage by 2%.
Heightened Senses25 pts2Increases your maximum health by 4%.
Shadow Dance30 pts1Capstone. You start every run with Backstab instead of Sinister Strike, and Backstab and Eviscerate splash X% of their damage onto every enemy within 5 yd of their target.

Staying alive as a Rogue

Cheat Death (Subtlety): A blow that would kill you leaves you at 25% health instead, and you fade into the shadows: nothing can touch you for 3 sec. Once every 2.5 min.

Other defensive talents: Vigor (Assassination).

Where to go next

Start in Elwynn Forest and follow the zone unlock order. Before a long session, back up your save: talent points and collected gear are stored per class.

Questions

What is the Rogue’s starting spell?

Sinister Strike. The Rogue starts every run with it; other spells from its 11-spell pool appear as level-up choices.

How much health does the Rogue have?

190 base health in the v0.103.1 game data, the seventh highest of the nine classes, before race, talent and equipment bonuses.

What talent trees does the Rogue have?

Assassination, Combat, Subtlety. Each tree has 13, 13, 13 talents respectively, with milestones at 10, 20 and 30 points spent.

Can the Rogue survive a killing blow?

Yes, with Cheat Death in Subtlety.

Sources & scope

Read from the original game’s v0.103.1 (671c6f5e) WebAssembly build on 2026-10-20: the class record (health, starting spell, spell pool, colour) and the talent records (tree, row, ranks, text and stored number). Health is the class base before race, talent and equipment modifiers. A bold number in a talent is the value stored for it; we have not confirmed in a run whether the in-game tooltip shows it per rank or in total, and “X” marks a number we could not read reliably. Nothing here is a measured clear rate.