The game describes the Warlock as: “Curses and fire. Damage over time stacks up on everything that chases you.” It fights at range, starts every run with Shadow Bolt, and has the lowest base health of the nine classes at 165.
Warlock at a glance
| Base health | 165 (lowest of nine) |
|---|---|
| Fights | At range |
| Starting spell | Shadow Bolt |
| Spell pool | 11 spells |
| Talent trees | Affliction, Demonology, Destruction |
| Death-save talent | None in the data |
Race changes the final number: Orc adds 10% maximum health and Tauren 15%. See the class tier list for every race trait and how the nine classes compare.
Spell pool
Level-up cards offer spells from this pool. Shadow Bolt is the one you start with.
- Shadow Bolt · starting spell
- Corruption
- Immolate
- Curse of Agony
- Rain of Fire
- Hellfire
- Death Coil
- Searing Pain
- Drain Life
- Fear
- Soul Fire
Talent trees
Talent points come from talent experience earned in runs and stay with the class. A row opens for every 5 points spent in its tree. The single-rank talents at 10, 20 and 30 points are milestones and capstones that change how your spells behave:
- Affliction: 10 points · Nightfall, 20 points · Contagion, 30 points · Seed of Corruption
- Demonology: 10 points · Summon Imp, 20 points · Demonic Pact, 30 points · Summon Felguard
- Destruction: 10 points · Shadow Cleave, 20 points · Conflagrate, 30 points · Rain of Chaos
Affliction
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Suppression | Open | 5 | Increases your luck by 5%. |
| Shadow Embrace | Open | 5 | Your damage-over-time effects deal 4% more damage. |
| Improved Curse of Agony | 5 pts | 3 | Curse of Agony deals 5% more damage. |
| Improved Drain Life | 5 pts | 5 | Drain Life deals 8% more damage. |
| Nightfall | 10 pts | 1 | Milestone. Your Shadow Bolts carry the night: each one that lands corrupts its target for X% of the bolt over 12 sec, and every tick of Corruption has a 2% chance to fire a free Shadow Bolt, at most twice a second. |
| Fel Concentration | 10 pts | 3 | Your damage-over-time effects last 6% longer. |
| Grim Reach | 15 pts | 1 | Your damage-over-time spells take 1 more target. |
| Shadow Mastery | 15 pts | 5 | Shadow spells deal 3% more damage. |
| Contagion | 20 pts | 1 | Milestone. When an enemy dies with Corruption or Curse of Agony on it, each jumps to the enemy nearest it. |
| Amplify Curse | 20 pts | 3 | Curse of Agony’s cooldown is 8% shorter. |
| Siphon Life | 25 pts | 1 | Every tick of your damage-over-time effects heals you for 1% of it. |
| Dark Pact | 25 pts | 3 | Increases your maximum health by 3%. |
| Seed of Corruption | 30 pts | 1 | Capstone. You start every run with Corruption, and enemies that die afflicted by your damage-over-time effects burst for X% of their maximum health on everything within 6 yd. |
Demonology
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Demonic Embrace | Open | 5 | Increases your maximum health by 2.5%. |
| Fel Intellect | Open | 5 | Regenerate 0.4 more health per second. |
| Fel Stamina | 5 pts | 3 | Reduces all damage taken by 1.2%. |
| Improved Health Funnel | 5 pts | 5 | Death Coil and Drain Life cooldowns are 5% shorter. |
| Summon Imp | 10 pts | 1 | Milestone. An Imp fights at your side, hurling bolts of fire. |
| Unholy Power | 10 pts | 5 | Your demons deal 5% more damage. |
| Improved Succubus | 15 pts | 3 | Increases your critical strike chance by 1.2%. |
| Master Demonologist | 15 pts | 5 | Increases all damage by 2%. |
| Demonic Pact | 20 pts | 1 | Milestone. Each kill has an 6% chance to tear open a rift: an Imp leaps out and fights beside you for 15 sec, up to 5 at once. |
| Demonic Knowledge | 20 pts | 3 | Your demons deal 10% more damage. |
| Improved Enslave Demon | 25 pts | 3 | Your cooldowns recover 2.5% faster. |
| Demonic Sacrifice | 25 pts | 3 | Your demons deal 10% more damage. |
| Summon Felguard | 30 pts | 1 | Capstone. A Felguard joins your demons, and every demon’s blow cleaves 2 more enemies near its target for X% of it. |
Destruction
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Improved Shadow Bolt | Open | 5 | Shadow Bolt deals 5% more damage. |
| Cataclysm | Open | 5 | Your cooldowns recover 1.5% faster. |
| Bane | 5 pts | 5 | Shadow Bolt and Immolate cooldowns are 4% shorter. |
| Aftermath | 5 pts | 5 | Your Fire spells have a X% chance to slow what they hit by 40% for 3 sec. |
| Shadow Cleave | 10 pts | 1 | Milestone. Shadow Bolt splits: every bolt that lands forks to 2 more enemies for X% of it. |
| Devastation | 10 pts | 5 | Increases your critical strike chance by 1%. |
| Destructive Reach | 15 pts | 3 | Rain of Fire and Hellfire reach 8% farther. |
| Improved Searing Pain | 15 pts | 3 | Searing Pain and Immolate deal 8% more damage. |
| Conflagrate | 20 pts | 1 | Milestone. Shadow Bolt and Searing Pain make an Immolated enemy explode: X% of the hit to every enemy within 6 yd of it. |
| Emberstorm | 20 pts | 5 | Fire spells deal 3% more damage. |
| Ruin | 25 pts | 3 | Increases your critical strike damage by 8%. |
| Intensity | 25 pts | 3 | Increases your maximum health by 3%. |
| Rain of Chaos | 30 pts | 1 | Capstone. A second Rain of Fire falls on its own every 13 sec, and its burning ground slows what it touches. |
Staying alive as a Warlock
The Warlock has no talent that prevents a killing blow, so health, healing and keeping distance matter more.
Other defensive talents: Siphon Life (Affliction), Fel Intellect (Demonology).
Where to go next
Start in Elwynn Forest and follow the zone unlock order. Before a long session, back up your save: talent points and collected gear are stored per class.
Questions
What is the Warlock’s starting spell?
Shadow Bolt. The Warlock starts every run with it; other spells from its 11-spell pool appear as level-up choices.
How much health does the Warlock have?
165 base health in the v0.103.1 game data, the lowest of the nine classes, before race, talent and equipment bonuses.
What talent trees does the Warlock have?
Affliction, Demonology, Destruction. Each tree has 13, 13, 13 talents respectively, with milestones at 10, 20 and 30 points spent.
Sources & scope
Read from the original game’s v0.103.1 (671c6f5e) WebAssembly build on 2026-10-20: the class record (health, starting spell, spell pool, colour) and the talent records (tree, row, ranks, text and stored number). Health is the class base before race, talent and equipment modifiers. A bold number in a talent is the value stored for it; we have not confirmed in a run whether the in-game tooltip shows it per rank or in total, and “X” marks a number we could not read reliably. Nothing here is a measured clear rate.


