The game describes the Mage as: “The glass cannon. The biggest area damage in Azeroth, and nothing to hide behind.” It fights at range, starts every run with Fireball, and has the fourth highest base health of the nine classes at 215.

Mage at a glance

Mage class record, v0.103.1
Base health215 (fourth highest of nine)
FightsAt range
Starting spellFireball
Spell pool13 spells
Talent treesArcane, Fire, Frost
Death-save talentNone in the data

Race changes the final number: Orc adds 10% maximum health and Tauren 15%. See the class tier list for every race trait and how the nine classes compare.

Spell pool

Level-up cards offer spells from this pool. Fireball is the one you start with.

  • Fireball · starting spell
  • Frostbolt
  • Arcane Missiles
  • Frost Nova
  • Arcane Explosion
  • Blizzard
  • Flamestrike
  • Fire Blast
  • Cone of Cold
  • Blast Wave
  • Pyroblast
  • Ice Barrier
  • Polymorph

Talent trees

Talent points come from talent experience earned in runs and stay with the class. A row opens for every 5 points spent in its tree. The single-rank talents at 10, 20 and 30 points are milestones and capstones that change how your spells behave:

  • Arcane: 10 points · Arcane Concentration, 20 points · Presence of Mind, 30 points · Arcane Power
  • Fire: 10 points · Ignite, 20 points · Hot Streak, 30 points · Pyroclasm
  • Frost: 10 points · Frostbite, 20 points · Splitting Ice, 30 points · Summon Water Elemental

Arcane

Mage · Arcane talents in v0.103.1
TalentNeedsRanksEffect
Arcane FocusOpen5Arcane spells deal 5% more damage.
Arcane SubtletyOpen5Increases your luck by 8%.
Improved Arcane Explosion5 pts3Arcane Explosion reaches 12% farther.
Magic Absorption5 pts5Increases your maximum health by 4%.
Arcane Concentration10 pts1Milestone. Clearcasting: every spell you cast has a X% chance to set off a free Arcane Explosion.
Arcane Meditation10 pts3Regenerate 0.6 more health per second.
Arcane Mind15 pts5Your cooldowns recover 2.5% faster.
Improved Blink15 pts3Increases your movement speed by 3%.
Presence of Mind20 pts1Milestone. Arcane Missiles fires 2 more missiles, and each missile leaps on to another enemy for its full damage.
Arcane Instability20 pts3Increases all damage and your critical strike chance by 2%.
Arcane Fortitude25 pts3Reduces all damage taken by 2.5%.
Arcane Reach25 pts32.5% chance for any spell to strike twice.
Arcane Power30 pts1Capstone. You start every run with Arcane Missiles instead of Fireball, and your spells strike twice 20% more often. Your echoes cascade: a spell that strikes twice by chance rolls again to strike once more, up to 3 more times in a row.

Fire

Mage · Fire talents in v0.103.1
TalentNeedsRanksEffect
Improved FireballOpen5Fireball’s cooldown is 4% shorter.
ImpactOpen5Your Fire spells have a X% chance to stun what they hit for 1 sec.
Flame Throwing5 pts2Fire spells cover 6% more ground.
Improved Flamestrike5 pts5Flamestrike and Blast Wave deal 6% more damage.
Ignite10 pts1Milestone. Your Fire critical strikes ignite the target for X% of the hit over 4 sec.
Incinerate10 pts3Fire Blast deals 12% more damage.
Master of Elements15 pts3Increases your critical strike damage by 8%.
Critical Mass15 pts3Increases your critical strike chance by 1.5%.
Hot Streak20 pts1Milestone. Every fourth Fire critical strike casts a free Pyroblast, at most twice a second.
Fire Power20 pts5Fire spells deal 4% more damage.
Burning Soul25 pts3Increases your maximum health by 3%.
Improved Blast Wave25 pts3Blast Wave and Pyroblast cooldowns are 8% shorter.
Pyroclasm30 pts1Capstone. You start every run with Pyroblast, and enemies killed by your Fire spells explode for X% of their maximum health on everything within 6 yd, at most 3 a second.

Frost

Mage · Frost talents in v0.103.1
TalentNeedsRanksEffect
Frost WardingOpen5Reduces all damage taken by 1%.
Improved FrostboltOpen5Frostbolt’s cooldown is 4% shorter.
Elemental Precision5 pts3Increases all damage by 2%.
Ice Shards5 pts5Increases your critical strike damage by 6%.
Frostbite10 pts1Milestone. Your Frost spells have a X% chance to freeze what they hit in place for 1.5 sec.
Piercing Ice10 pts3Frost spells deal 5% more damage.
Shatter15 pts5You deal 5% more damage to frozen, stunned, slowed or fleeing enemies.
Arctic Reach15 pts2Frost Nova, Cone of Cold and Blizzard reach 10% farther.
Splitting Ice20 pts1Milestone. Frostbolt splinters on impact: X% of its damage to every enemy within 5 yd of its target.
Frost Channeling20 pts3Your cooldowns recover 2.5% faster.
Permafrost25 pts3Increases your maximum health by 3%.
Improved Ice Barrier25 pts3Ice Barrier absorbs 20% more.
Summon Water Elemental30 pts1Capstone. You start every run with Frostbolt instead of Fireball. A Water Elemental fights at your side, hurling Frostbolts, and a free Frost Nova bursts from you every 8 sec.

Staying alive as a Mage

The Mage has no talent that prevents a killing blow, so health, healing and keeping distance matter more.

Other defensive talents: Arcane Meditation (Arcane).

Where to go next

Start in Elwynn Forest and follow the zone unlock order. Before a long session, back up your save: talent points and collected gear are stored per class.

Questions

What is the Mage’s starting spell?

Fireball. The Mage starts every run with it; other spells from its 13-spell pool appear as level-up choices.

How much health does the Mage have?

215 base health in the v0.103.1 game data, the fourth highest of the nine classes, before race, talent and equipment bonuses.

What talent trees does the Mage have?

Arcane, Fire, Frost. Each tree has 13, 13, 13 talents respectively, with milestones at 10, 20 and 30 points spent.

Sources & scope

Read from the original game’s v0.103.1 (671c6f5e) WebAssembly build on 2026-10-20: the class record (health, starting spell, spell pool, colour) and the talent records (tree, row, ranks, text and stored number). Health is the class base before race, talent and equipment modifiers. A bold number in a talent is the value stored for it; we have not confirmed in a run whether the in-game tooltip shows it per rank or in total, and “X” marks a number we could not read reliably. Nothing here is a measured clear rate.