The game describes the Warrior as: “Unstoppable in the thick of it. Huge health, cleaving swings, and every kill feeds the fury.” It fights in melee, starts every run with Cleave, and has the third highest base health of the nine classes at 230.
Warrior at a glance
| Base health | 230 (third highest of nine) |
|---|---|
| Fights | In melee |
| Starting spell | Cleave |
| Spell pool | 11 spells |
| Talent trees | Arms, Fury, Protection |
| Death-save talent | Last Stand (Protection) |
Race changes the final number: Orc adds 10% maximum health and Tauren 15%. See the class tier list for every race trait and how the nine classes compare.
Spell pool
Level-up cards offer spells from this pool. Cleave is the one you start with.
- Cleave · starting spell
- Whirlwind
- Thunder Clap
- Mortal Strike
- Execute
- Demoralizing Shout
- Battle Shout
- Bloodthirst
- Rend
- Shield Slam
- Bloodrage
Talent trees
Talent points come from talent experience earned in runs and stay with the class. A row opens for every 5 points spent in its tree. The single-rank talents at 10, 20 and 30 points are milestones and capstones that change how your spells behave:
- Arms: 10 points · Deep Wounds, 20 points · Sweeping Strikes, 30 points · Mortal Wounds
- Fury: 10 points · Rampage, 20 points · Flurry, 30 points · Bladestorm
- Protection: 10 points · Shockwave, 20 points · Fortified, 30 points · Titan
Arms
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Improved Heroic Strike | Open | 5 | Your weapon swings deal 5% more damage. |
| Deflection | Open | 5 | Reduces all damage taken by 1%. |
| Improved Rend | 5 pts | 3 | Rend deals 15% more damage. |
| Tactical Mastery | 5 pts | 5 | Your cooldowns recover 2% faster. |
| Deep Wounds | 10 pts | 1 | Milestone. Your critical strikes make the target bleed for X% of the hit over 6 sec. |
| Anger Management | 10 pts | 3 | Regenerate 0.6 more health per second. |
| Impale | 15 pts | 3 | Your critical strikes deal 10% more damage. |
| Two-Handed Weapon Specialization | 15 pts | 5 | Increases all damage by 2.5%. |
| Sweeping Strikes | 20 pts | 1 | Milestone. Cleave, Mortal Strike and Execute sweep on: each hit also strikes 2 more enemies near its target for X% of it. |
| Improved Execute | 20 pts | 3 | Execute and Mortal Strike deal 12% more damage. |
| Sword Specialization | 25 pts | 5 | 1.5% chance for any spell to strike twice. |
| Weapon Mastery | 25 pts | 3 | You deal 10% more damage to enemies below 30% health. |
| Mortal Wounds | 30 pts | 1 | Capstone. You start every run with Mortal Strike; a killing blow by Mortal Strike or Execute readies it again at once, at most once a second. |
Fury
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Cruelty | Open | 5 | Increases your critical strike chance by 1%. |
| Booming Voice | Open | 5 | Your shouts reach 10% farther and last longer. |
| Unbridled Wrath | 5 pts | 5 | Your weapon swings deal 4% more damage. |
| Improved Battle Shout | 5 pts | 3 | Battle Shout’s cooldown is 10% shorter. |
| Rampage | 10 pts | 1 | Milestone. Every 6th kill unleashes a free Whirlwind. |
| Improved Cleave | 10 pts | 3 | Cleave deals 10% more damage. |
| Dual Wield Specialization | 15 pts | 5 | Increases all damage by 2%. |
| Improved Whirlwind | 15 pts | 3 | Whirlwind reaches 6% farther. |
| Flurry | 20 pts | 1 | Milestone. Whirlwind and Bloodthirst strike twice: everything they hit is struck again at once for 40% of the blow. |
| Death Wish | 20 pts | 3 | Bloodthirst and Whirlwind deal 6% more damage. |
| Blood Craze | 25 pts | 3 | 0.2% of all the damage you deal heals you. |
| Improved Berserker Stance | 25 pts | 5 | Increases your critical strike damage by 5%. |
| Bladestorm | 30 pts | 1 | Capstone. You start every run with Whirlwind, and you never stop spinning: a free Whirlwind every 3 sec. |
Protection
| Talent | Needs | Ranks | Effect |
|---|---|---|---|
| Shield Specialization | Open | 5 | Reduces all damage taken by 1.5%. |
| Anticipation | Open | 5 | Increases your maximum health by 3%. |
| Improved Thunder Clap | 5 pts | 3 | Thunder Clap deals an extra 1.5% of your maximum health. |
| Toughness | 5 pts | 5 | Regenerate 0.2% of your maximum health per second. |
| Heavy Shield | 10 pts | 3 | Shield Slam deals an extra 3.5% of your maximum health. |
| Shockwave | 10 pts | 1 | Milestone. Each Shield Slam sends a shockwave from its first target: every enemy within 8 yd of it is struck for X% of the blow and stunned. |
| Improved Demoralizing Shout | 10 pts | 3 | Enemies hit by Demoralizing Shout take X% more damage from you for 6 sec. |
| Defiance | 15 pts | 3 | You deal 100% more damage for every 10% damage reduction you have. |
| Improved Shield Slam | 15 pts | 3 | Shield Slam deals 15% more damage and recovers faster. |
| Shield Mastery | 20 pts | 3 | Shield Slam’s shield holds 4% more of your maximum health. |
| Fortified | 20 pts | 1 | Milestone. Every Shield Slam raises a shield of 10% of your maximum health, stacking up to 30% (42% with Shield Mastery), and while a shield holds, you deal 20% more damage. |
| Last Stand | 25 pts | 1 | A blow that would kill you leaves you at 40% health instead, then you answer with a free Shield Slam and a shield of 10% of your maximum health. Once every 90 sec. |
| Unbreakable | 25 pts | 3 | Damage reduction past the cap is not wasted: each 1% of it becomes 100% more damage. |
| Titan | 30 pts | 1 | Capstone. You start every run with Shield Slam, your damage reduction can reach 70% instead of 60%, and every spell you cast deals an extra 1.5% of your maximum health, and Shield Slam also strikes for 2% of its target’s maximum health. |
Staying alive as a Warrior
Last Stand (Protection): A blow that would kill you leaves you at 40% health instead, then you answer with a free Shield Slam and a shield of 10% of your maximum health. Once every 90 sec.
Other defensive talents: Anger Management (Arms), Blood Craze (Fury), Toughness (Protection), Heavy Shield (Protection), Shockwave (Protection), Improved Shield Slam (Protection).
Where to go next
Start in Elwynn Forest and follow the zone unlock order. Before a long session, back up your save: talent points and collected gear are stored per class.
Questions
What is the Warrior’s starting spell?
Cleave. The Warrior starts every run with it; other spells from its 11-spell pool appear as level-up choices.
How much health does the Warrior have?
230 base health in the v0.103.1 game data, the third highest of the nine classes, before race, talent and equipment bonuses.
What talent trees does the Warrior have?
Arms, Fury, Protection. Each tree has 13, 13, 14 talents respectively, with milestones at 10, 20 and 30 points spent.
Can the Warrior survive a killing blow?
Yes, with Last Stand in Protection.
Sources & scope
Read from the original game’s v0.103.1 (671c6f5e) WebAssembly build on 2026-10-20: the class record (health, starting spell, spell pool, colour) and the talent records (tree, row, ranks, text and stored number). Health is the class base before race, talent and equipment modifiers. A bold number in a talent is the value stored for it; we have not confirmed in a run whether the in-game tooltip shows it per rank or in total, and “X” marks a number we could not read reliably. Nothing here is a measured clear rate.


