The game describes the Priest as: “Light and Shadow. Shields and heals keep you alive while pain spreads through the horde.” It fights at range, starts every run with Smite, and has the second lowest base health of the nine classes at 170.

Priest at a glance

Priest class record, v0.103.1
Base health170 (second lowest of nine)
FightsAt range
Starting spellSmite
Spell pool11 spells
Talent treesDiscipline, Holy, Shadow
Death-save talentNone in the data

Race changes the final number: Orc adds 10% maximum health and Tauren 15%. See the class tier list for every race trait and how the nine classes compare.

Spell pool

Level-up cards offer spells from this pool. Smite is the one you start with.

  • Smite · starting spell
  • Shadow Word: Pain
  • Mind Blast
  • Holy Nova
  • Power Word: Shield
  • Renew
  • Holy Fire
  • Mind Flay
  • Psychic Scream
  • Devouring Plague
  • Lightwell

Talent trees

Talent points come from talent experience earned in runs and stay with the class. A row opens for every 5 points spent in its tree. The single-rank talents at 10, 20 and 30 points are milestones and capstones that change how your spells behave:

  • Discipline: 10 points · Divine Aegis, 20 points · Rapture, 30 points · Penance
  • Holy: 10 points · Radiance, 20 points · Purifying Flame, 30 points · Chastise
  • Shadow: 10 points · Shadow Weaving, 20 points · Shadowy Apparitions, 30 points · Shadowform

Discipline

Priest · Discipline talents in v0.103.1
TalentNeedsRanksEffect
Unbreakable WillOpen5Reduces all damage taken by 0.8%.
Wand SpecializationOpen5Smite deals 4% more damage.
Improved Power Word: Shield5 pts3Power Word: Shield absorbs 20% more.
Martyrdom5 pts5Increases your maximum health by 1.5%.
Divine Aegis10 pts1Milestone. You start every run with Power Word: Shield, and a shield on you that breaks bursts in holy light: X% of what it absorbed strikes every enemy within 10 yd.
Mental Agility10 pts5Your cooldowns recover 1.5% faster.
Meditation15 pts3Regenerate 0.4 more health per second.
Mental Strength15 pts5Increases all damage by 2%.
Rapture20 pts1Milestone. A broken Power Word: Shield is raised again at once, at most once every 15 sec.
Force of Will20 pts5Increases your critical strike chance by 0.8%.
Silent Resolve25 pts3Increases your luck by 8%.
Improved Inner Fire25 pts3Power Word: Shield’s cooldown is 10% shorter.
Penance30 pts1Capstone. You strike out on your own: a free Penance about every 3 sec, three bolts of holy light at the nearest enemies.

Holy

Priest · Holy talents in v0.103.1
TalentNeedsRanksEffect
Holy SpecializationOpen5Increases your critical strike chance by 0.8%.
Improved RenewOpen5Renew heals 10% more.
Divine Fury5 pts5Smite and Holy Fire cooldowns are 3% shorter.
Holy Reach5 pts3Holy Nova reaches 10% farther.
Radiance10 pts1Milestone. A Holy Nova bursts from you on its own every 24 sec.
Inspiration10 pts3Your Holy critical strikes heal you for 0.2% of your maximum health, at most once a second.
Searing Light15 pts3Smite and Holy Fire deal 5% more damage.
Spiritual Guidance15 pts5Increases all damage by 1.5%.
Purifying Flame20 pts1Milestone. Smite and Holy Fire critical strikes set their target alight for X% of the hit over 6 sec.
Spiritual Healing20 pts3Your heals and shields are 12% stronger.
Blessed Recovery25 pts3Increases your maximum health by 2%.
Holy Concentration25 pts3Holy spells deal 2% more damage.
Chastise30 pts1Capstone. Smite strikes 1 more enemy, and every Smite cast that critically strikes sets off a free Holy Nova.

Shadow

Priest · Shadow talents in v0.103.1
TalentNeedsRanksEffect
Spirit TapOpen5Every kill heals you for 0.5 health.
BlackoutOpen5Your Shadow spells have a X% chance to stun what they hit for 1.5 sec.
Improved Shadow Word: Pain5 pts2Shadow Word: Pain lasts 15% longer.
Shadow Focus5 pts5Increases your critical strike chance by 1%.
Shadow Weaving10 pts1Milestone. Your Shadow spells also strike what they hit for X% of its maximum health.
Improved Mind Blast10 pts5Mind Blast’s cooldown is 6% shorter.
Darkness15 pts5Shadow spells deal 2% more damage.
Improved Psychic Scream15 pts2Psychic Scream’s cooldown is 12% shorter.
Shadowy Apparitions20 pts1Milestone. You start every run with Shadow Word: Pain instead of Smite, and its ticks have a X% chance to loose a shadowy apparition: a free Mind Blast, at most twice a second.
Shadow Reach20 pts3Mind Flay reaches 10% farther.
Shadow Power25 pts3Your damage-over-time effects deal 6% more damage.
Improved Vampiric Embrace25 pts30.5% of all the damage you deal heals you.
Shadowform30 pts1Capstone. You take on Shadowform for the whole run, and when an enemy dies with Shadow Word: Pain on it, it bursts for X% of its maximum health on everything within 6 yd and the pain jumps to the enemy nearest it.

Staying alive as a Priest

The Priest has no talent that prevents a killing blow, so health, healing and keeping distance matter more.

Other defensive talents: Improved Power Word: Shield (Discipline), Divine Aegis (Discipline), Meditation (Discipline), Rapture (Discipline), Improved Inner Fire (Discipline), Inspiration (Holy).

Where to go next

Start in Elwynn Forest and follow the zone unlock order. Before a long session, back up your save: talent points and collected gear are stored per class.

Questions

What is the Priest’s starting spell?

Smite. The Priest starts every run with it; other spells from its 11-spell pool appear as level-up choices.

How much health does the Priest have?

170 base health in the v0.103.1 game data, the second lowest of the nine classes, before race, talent and equipment bonuses.

What talent trees does the Priest have?

Discipline, Holy, Shadow. Each tree has 13, 13, 13 talents respectively, with milestones at 10, 20 and 30 points spent.

Sources & scope

Read from the original game’s v0.103.1 (671c6f5e) WebAssembly build on 2026-10-20: the class record (health, starting spell, spell pool, colour) and the talent records (tree, row, ranks, text and stored number). Health is the class base before race, talent and equipment modifiers. A bold number in a talent is the value stored for it; we have not confirmed in a run whether the in-game tooltip shows it per rank or in total, and “X” marks a number we could not read reliably. Nothing here is a measured clear rate.