The original game stores 113 spells in v0.123.0: 103 in the nine class pools, 8 racial abilities and 2 that no class pool lists. The table below has every one, with its school, the seconds between casts and the class or race that can use it.
Every spell in the game data
Level-up cards offer spells from your class pool. The starting spell is marked; some talents replace it. Class names open that class’s page with its talent trees.
| Spell | School | Seconds between casts | Class or race |
|---|---|---|---|
| Cleave Starting spell | Physical | 1.5 | Warrior |
| Whirlwind | Physical | 4.5 | Warrior |
| Thunder Clap | Physical | 5 | Warrior |
| Mortal Strike | Physical | 3 | Warrior |
| Execute | Physical | 2.5 | Warrior |
| Demoralizing Shout | Physical | 10 | Warrior |
| Battle Shout | Physical | 16 | Warrior |
| Bloodthirst | Physical | 4 | Warrior |
| Rend | Physical | 3 | Warrior |
| Shield Slam | Physical | 6 | Warrior |
| Bloodrage | Physical | 7.15 | Warrior |
| Consecration Starting spell | Holy | 8 | Paladin |
| Exorcism | Holy | 3.5 | Paladin |
| Hammer of Wrath | Holy | 1.6 | Paladin |
| Holy Shock | Holy | 3 | Paladin |
| Holy Wrath | Holy | 7 | Paladin |
| Judgement | Holy | 6 | Paladin |
| Hammer of Justice | Holy | 7 | Paladin |
| Holy Light | Holy | 12 | Paladin |
| Divine Shield | Holy | 32 | Paladin |
| Holy Shield | Holy | 14 | Paladin |
| Redemption | Holy | 0.36 | Paladin |
| Auto Shot Starting spell | Physical | 1.1 | Hunter |
| Arcane Shot | Arcane | 2.5 | Hunter |
| Multi-Shot | Physical | 1.6 | Hunter |
| Serpent Sting | Nature | 2.5 | Hunter |
| Volley | Arcane | 8 | Hunter |
| Explosive Trap | Fire | 6 | Hunter |
| Concussive Shot | Arcane | 4 | Hunter |
| Aimed Shot | Physical | 4.5 | Hunter |
| Immolation Trap | Fire | 9 | Hunter |
| Frost Trap | Frost | 10 | Hunter |
| Hunter’s Mark | Arcane | 1.43 | Hunter |
| Sinister Strike Starting spell | Physical | 1 | Rogue |
| Eviscerate | Physical | 3 | Rogue |
| Blade Flurry | Physical | 2.5 | Rogue |
| Rupture | Physical | 3.5 | Rogue |
| Kidney Shot | Physical | 6 | Rogue |
| Gouge | Physical | 5 | Rogue |
| Ghostly Strike | Physical | 4 | Rogue |
| Adrenaline Rush | Physical | 20 | Rogue |
| Backstab | Physical | 1.8 | Rogue |
| Slice and Dice | Physical | 15 | Rogue |
| Seal Fate | Physical | 1.79 | Rogue |
| Smite Starting spell | Holy | 1.2 | Priest |
| Shadow Word: Pain | Shadow | 1.6 | Priest |
| Mind Blast | Shadow | 4 | Priest |
| Holy Nova | Holy | 4 | Priest |
| Power Word: Shield | Holy | 12 | Priest |
| Renew | Holy | 10 | Priest |
| Holy Fire | Holy | 5 | Priest |
| Mind Flay | Shadow | 2.5 | Priest |
| Psychic Scream | Shadow | 12 | Priest |
| Devouring Plague | Shadow | 6 | Priest |
| Lightwell | Holy | 14.3 | Priest |
| Lightning Bolt Starting spell | Nature | 1.4 | Shaman |
| Chain Lightning | Nature | 2.4 | Shaman |
| Earth Shock | Nature | 3 | Shaman |
| Flame Shock | Fire | 3 | Shaman |
| Frost Shock | Frost | 3.5 | Shaman |
| Lightning Shield | Nature | 15 | Shaman |
| Magma Totem | Fire | 12 | Shaman |
| Searing Totem | Fire | 10 | Shaman |
| Fire Nova | Fire | 5 | Shaman |
| Healing Wave | Nature | 12 | Shaman |
| Call of Flame | Fire | 1.07 | Shaman |
| Fireball Starting spell | Fire | 1.3 | Mage |
| Frostbolt | Frost | 1.5 | Mage |
| Arcane Missiles | Arcane | 1.8 | Mage |
| Frost Nova | Frost | 7 | Mage |
| Arcane Explosion | Arcane | 2.5 | Mage |
| Blizzard | Frost | 8 | Mage |
| Flamestrike | Fire | 7 | Mage |
| Fire Blast | Fire | 3 | Mage |
| Cone of Cold | Frost | 4 | Mage |
| Blast Wave | Fire | 8 | Mage |
| Pyroblast | Fire | 7 | Mage |
| Ice Barrier | Frost | 15 | Mage |
| Polymorph | Arcane | 2.143 | Mage |
| Shadow Bolt Starting spell | Shadow | 1.4 | Warlock |
| Corruption | Shadow | 1.4 | Warlock |
| Immolate | Fire | 2.5 | Warlock |
| Curse of Agony | Shadow | 3 | Warlock |
| Rain of Fire | Fire | 8 | Warlock |
| Hellfire | Fire | 1.5 | Warlock |
| Death Coil | Shadow | 6 | Warlock |
| Searing Pain | Fire | 1.6 | Warlock |
| Drain Life | Shadow | 4 | Warlock |
| Fear | Shadow | 6 | Warlock |
| Soulfire | Fire | 4.29 | Warlock |
| Demonic Empowerment | Shadow | 16 | Warlock |
| Wrath Starting spell | Nature | 1.2 | Druid |
| Moonfire | Arcane | 1.8 | Druid |
| Starfire | Arcane | 4.5 | Druid |
| Hurricane | Nature | 9 | Druid |
| Insect Swarm | Nature | 2.5 | Druid |
| Entangling Roots | Nature | 5 | Druid |
| Rejuvenation | Nature | 8 | Druid |
| Regrowth | Nature | 14 | Druid |
| Thorns | Nature | 20 | Druid |
| Swipe | Physical | 3 | Druid |
| Shred | Physical | 2 | Druid |
| Faerie Fire | Nature | 1 | Druid |
| Perception | Holy | 30 | Human Racial |
| Blood Fury | Physical | 40 | Orc Racial |
| Stoneform | Physical | 45 | Dwarf Racial |
| Shadowmeld | Shadow | 75 | Night Elf Racial |
| Will of the Forsaken | Shadow | 60 | Undead Racial |
| War Stomp | Physical | 15 | Tauren Racial |
| Escape Artist | Arcane | 20 | Gnome Racial |
| Berserking | Physical | 35 | Troll Racial |
| Penance | Holy | 2.2 | No class pool |
| Arcane Power | Arcane | 30 | No class pool |
Spells by school
Physical is the most common school in the current data. Counts include racial abilities: Physical 31, Holy 19, Fire 17, Nature 14, Shadow 14, Arcane 11 and Frost 7.
Starting spells
Each class starts a run with one spell from its pool, unless an equipped talent replaces it:
- Warrior: Cleave
- Paladin: Consecration
- Hunter: Auto Shot
- Rogue: Sinister Strike
- Priest: Smite
- Shaman: Lightning Bolt
- Mage: Fireball
- Warlock: Shadow Bolt
- Druid: Wrath
What the seconds column means
The number is the time between casts that the game stores for each spell. It matches the “every N sec” text of all eight racial abilities. For proc-style class spells such as Polymorph, Redemption and Hunter’s Mark the meaning of this number is not confirmed, so treat it as a raw interval. Talents, equipment and spell upgrades change cooldowns during a run; the table shows base records only. Damage, range and radius are not listed because those fields change meaning between spell kinds.
Where to go next
Read how spell slots and upgrade cards work in the spell upgrades guide, compare the nine classes, or choose a race with the race guide.
Questions
How many spells are in Azeroth Survivors?
113 in the v0.123.0 game data: 103 class spells and 8 racial abilities, plus 2 (Penance, Arcane Power) that no class pool lists.
Which class has the most spells?
Mage, with 13 spells in its pool. Every other class has fewer.
Which class spell casts most often?
Redemption (Paladin), with 0.36 seconds between casts in the base record. Talents and upgrades change this during a run.
Sources & scope
Spell, class and race records were read from the original game’s v0.123.0 (425f2391) WebAssembly build on 2026-10-28. A spell’s classes are the class pools that list it; racial abilities come from the race records. The seconds column is the stored time between casts before talents, equipment and upgrades. We have not measured damage or cooldowns in play.

