Open Achievements from the character menu to see shared progress, then Rewards to inspect what the points can buy. The game describes achievements as shared by every hero and class. This is a separate progression layer from a class’s equipment and talent experience.

Achievement points and reward prices are different

The inspected summary lists 66 achievements worth 1,365 points: Zones, Classes, Collection, Feats and Lifetime. Rewards shows points earned, points spent and the amount available. A reward can require both an achievement and enough unspent points.

For example, Regular requires playing 10 runs and awards 10 points. It unlocks Second Thoughts, whose initial displayed price is 15 points. Earning that achievement alone therefore does not cover the offer.

Six perk offers in the inspected menu

Initial offers at zero points spent; later rank prices were not inspected
PerkRequired achievementShown priceDisplayed effect, paraphrased
Second ThoughtsRegular15 pointsAn additional free reroll each run.
BanishElwynn Forest20 pointsOnce per run, remove a card from future offers that run and deal the hand again.
SkipDuskwood15 pointsPass a hand in exchange for gold.
Opening HandSlaughterhouse30 pointsFour cards at the first level-up of a run.
Veteran’s LessonsWarsong Gulch20 points20% more talent experience for a class whose talent experience is below your best class.
Keen EyeCollector20 pointsThe menu describes bosses as 5% more likely to drop each piece.

Keen Eye’s wording does not establish a complete loot-probability formula. We have not measured its effect or combined it with a particular boss’s drop table.

The Rewards Perks menu with six locked offers and a reset panel
Prices and descriptions as shown before any reward purchase · Original game v0.94.1 (9ac78ba7), captured 16 October 2026. Click to enlarge.

Check the achievement behind a locked offer

Elwynn Forest requires defeating Edwin VanCleef there with any class; Duskwood requires Morbent Fel in Duskwood; Warsong Gulch requires Lord Kazzak in Warsong Gulch. Each of those inspected achievements awards 10 points.

Slaughterhouse requires 2,500 enemy kills in one run. Collector requires 25 pieces of gear across any classes. Both award 10 points. The achievement total and the reward’s price remain separate numbers.

Perk resets have their own limit

The Rewards reset panel says it returns points spent on perks and keeps tabards. The inspected save had 2 of 2 resets remaining. Read that counter on your own save before committing points. The class talent panel’s free-respec wording should not be applied to this separate reward system.

Companions and tabards

Rewards also contains companions that fetch pickups and tabard appearances. The tabard screen explicitly describes those looks as adding no gameplay benefit. Battleground tabards come with the corresponding zone achievement; other displayed looks cost points.

Shared progression in the game does not automatically synchronize your browsers. Keep an exported backup when moving a save.

Sources & scope

Read directly from the original browser game’s v0.94.1 (9ac78ba7) menus on 16 October 2026. Costs are the initial offers shown with zero reward points spent. No achievement was earned, purchase confirmed, perk reset used or companion tested during a run. These features also have menu entries in our older v0.91.2 screenshot; this is a current reference, not a release changelog.